Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
Arcane Engineering 0.2.7 release | 664.59 KB | May 12, 2016 | 1.7.10 | 116,881 | Download |
Arcane Engineering 0.2.6 release | 659.22 KB | Jan 24, 2016 | 1.7.10 | 78,324 | Download |
arcane_engineering-0.2.5.jar alpha | 657.52 KB | Dec 24, 2015 | 1.7.10 | 1,231 | Download |
arcane_engineering-0.2.1.jar alpha | 656.32 KB | Nov 22, 2015 | 1.7.10 | 8,400 | Download |
arcane_engineering-0.2.0.jar alpha | 631.85 KB | Nov 3, 2015 | 1.7.10 | 19,944 | Download |
arcane_engineering-0.1.1.jar alpha | 614.20 KB | Nov 2, 2015 | 1.7.10 | 230 | Download |
Screenshots
Description
Overview:
Arcane Engineering is a crossover mod for Thaumcraft and Immersive Engineering which aims to add useful and non-OP features to the game.
Features:
- Thaumium Drill Head
- Void Drill Head
- Upgradeable Treated Wood Wands
- Wand Upgrades
- Steel and Electrum Wand Caps, which proide a unique bonus to treated wood wands
- Impulse Boots (consume biodiesel to propel the player upward, like a jetpack)
- Node Destabilizer (consumes RF to make nodes hungry)
Planned Features:
- Balancing stuffs
- Power generation
- Automatons, maybe?
Thanks to:
- Azanor, for making thaumcraft
- BluSunrize and DamienHazard for making immersive engineering (which I also borrowed some code from)
- HuggableCreep, for making the model and texture for the destabilizer
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