--code private void addWorld(){ getServer().getScheduler().scheduleSyncDelayedTask(The Main Class, new Runnable() { public void run() { World = getServer().getWorld("world"); LobbyAPI.registerWorld(World, Spawn Location , "World Name", "A Name/ Letter that all saved inventories will be put under", Wool Colour (0 - 15), Slot, Default GameMode); // If you don't want people from a creative world putting things in enderchest to take in survival worlds LobbyAPI.setNoEnderChests(World, true); // If you want the item amount to be different. Note# can only go upto 64 LobbyAPI.setWorldMenuAmount(World, Amount); //If you want players to have items when they go to that world (If a player does not have the item already) LobbyAPI.setWorldItems(World, ItemStack[] of items); // If you want it to just be one time of day (e.g. always midnight/ midday) LobbyAPI.setWorldsStaticTime(World, 18000); } }, 20L); }