Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
Dropshot Minigame 1.0 release | 28.82 MB | Aug 3, 2019 | 1.13 | 39 | Download |
Screenshots
Description
Description
This plugin contains everything required to setup a minigame in which players compete by shooting targets while falling. You can setup multiple arenas, configure specific spawn locations and settings, and the whole thing can be run self-contained on a server, or as part of a larger server, with lots of settings to configure how players interact with the plugin.
Features
- Built in Arena & Lobby system
- Settings to limit player interactions with blocks and entities, stop weather and time, and use an integrated hub
- Completely configure each arena, and make as many arenas as you want
- Dropshot Minigame that pits 2 players against each other, shooting targets at terminal velocity
Getting Started
Standalone/New Server
- Simply drop the plugin in a new bukkit or spigot server
- Download and drop the official map in the server (here: https://www.curseforge.com/minecraft/worlds/dropshot-minigame-map)
- Use the commands to play!
Integrate Into Existing Server
- Drop the plugin in your server
- Run the server once to generate the config file (plugins/dropshotminigame/config.yml)
- Set the "features" settings by checking the reference below
- Configure your arenas by checking the reference below
- Reload the server
Config Reference
Features
- suppressWeather – when true, sets gamerule DoWeatherCycle to false and stops all weather events
- suppressTime – when true, sets gamerule DoDaylightCycle to false
- suppressHunger – when true, will stop players hunger draining
- suppressDamage – when true, will stop players taking any damage in or out of a game
- integratedHub – when true, will teleport players back to the hub spawn location in the config (otherwise, will tp to last location)
- saveInventoryBetweenGames – when true, will save player inventory before entering a game, and give it back when leaving
- suppressBlockDamage – when true, will stop players destroying blocks in or out of a game
Settings
- startGameCountdown – the seconds to wait before starting a game once a lobby has 2 players
- gameLength – the length in seconds each game lasts
- inviteLength – the length in seconds a game invite remains active for (expires after this)
Arenas
- arenaCount – the number of arenas you define below
- Note: arena names should always be "arena" followed by an incrementing number, e.g. arena0, arena1, arena2 etc.
Arena
- waitSpawn – The location a player is teleported to while waiting for a game to start
- p1Spawn – The location the first player is teleported to when the game starts
- p2Spawn – The location the second player is teleported to when the game starts
- holeExitHeight – The y coordinate the player must be below before they can fire while in-game
Score Values
- The game is built to use colored wool as targets to earn points
- The typical target will have rings of color from outside to inside in this order -> white, black, cyan, red, yellow
- You can configure how many points shooting each wool color should grant in this section
- Only the included default colors will be used, you can't add extra
Commands
- All commands start with /dropshot
- /dropshot creategame – create a new game if an arena is available
- /dropshot invite – invite a player to your game
- /dropshot leave – leave the game you are currently in
Add a comment