Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
extrabedrock - 1.0.1 beta | 18.03 KB | Oct 24, 2018 | 1.12.2 | 586 | Download |
Screenshots
Description
Extra Bedrock adds 3 new unbreakable, untargetable, unobtainable blocks to the game. It is targeted at modpack and map makers that need boundaries for their maps that are not bedrock.
Stone Bedrock
This comes in 13 variants: stone, stone brick, cobblestone, mossy cobblestone, dirt, coarse dirt, sand, sandstone, obsidian, brick, netherrack, nether brick, end stone.
Water Bedrock and Lava Bedrock
Those come in 4 variants that look the same but are solid in different ways:
- "normal": Not solid in any way
- "solid": Completely solid
- "solid_top": The block as a thin solid layer at its top. Intended for ceilings
- "solid_bottom": The block as a thin solid layer at its bottom. Intended for floors
All of them flow like source blocks, but they are "super source" blocks, creating normal source blocks.
Using them
Superflat
When creating a "Superflat" world, the IDs to use are:
- "extrabedrock:bedstone:0" through "extrabedrock:bedstone:12", order as listed above
- "extrabedrock:bedlava:0" through "extrabedrock:bedlava:3", order as listed above
- "extrabedrock:bedwater:0" through "extrabedrock:bedwater:3", order as listed above
Note that the layer list shows them all as "air" because they don't have an item.
setblock
With the "/setblock" command, use the same IDs as for worldgen but replace the second ":" with a space; e.g.:
/setblock ~ ~ ~ extrabedrock:bedstone 8
Other Worldgen
When using a worldgen tool that takes blockstates:
- extrabedrock:bedstone{variant=xxx} where 'xxx' is the ID of the vanilla block (e.g. "stone")
- extrabedrock:bedlava{variant=xxx} where 'xxx' is the variant as listed above (e.g. "solid")
- extrabedrock:bedwater{variant=xxx} where 'xxx' is the variant as listed above (e.g. "solid")
Depending on your tool the syntax may vary.
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