|Modular Magic 1.5.1 release||198.16 KB||Aug 14, 2019||1.12.2||38||Download|
|Modular Magic 1.5.0 release||189.01 KB||Aug 13, 2019||1.12.2||33||Download|
|Modular Magic 1.4.0 release||155.08 KB||Jul 8, 2019||1.12.2||826||Download|
|Modular Magic 1.3.0 release||135.09 KB||Jul 6, 2019||1.12.2||46||Download|
|Modular Magic 1.2.1 release||107.17 KB||Jun 20, 2019||1.12.2||198||Download|
|Modular Magic 1.2.0 release||107.04 KB||Jun 18, 2019||1.12.2||36||Download|
|Modular Magic 1.1.1 release||83.99 KB||Jun 15, 2019||1.12.2||64||Download|
|Modular Magic 1.1.0 release||84.28 KB||Jun 15, 2019||1.12.2||7||Download|
|Modular Magic 1.0.0 release||63.68 KB||Jun 14, 2019||1.12.2||81||Download|
Modular Magic is an addon for Modular Machinery that adds compatibility between MM and magic mods.
Check the wiki for implementations and examples.
Currently Implemented :
Blood Magic :
- Demonic Will support, add or remove demon will dirrectly in the chunk.
- Life essence support, make a machine that will drain your life to function.
- Essentia support, create or consume aspects with your multiblock.
Extra Utilities 2 :
- Grid power support, this is magic ! Dark magic but magic anyway.
Astral Sorcery :
- Starlight support, let the power of the stars flow trough your machine.
- Constellations support, did you see Horologium ?
Nature's Aura :
- Aura support, heal or destroy the nature with the power of your machinery.
Nothing for now, just bugfixes and optimisation, feel free to ask if you have any idea.
You can report any issue on github (issue button on top of this description), just make sure it's this mod that cause the issue and be as accurate as possible.
If you have any question, you can ask it in the comments.
You can also suggest a new compatibility with a mod or a system on the issue tracker, however I will only accept magic mods (check Modular Diversity if you want tech mods compat) and be sure to add the tag "suggestion".
You can add this mod in any modpack or do what you want as long as you don't make money with.