Minecraft Sift mod 2019 download
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minecraft mod Sift

Sift

Game Version: 1.12.2
Total Downloads: 4,639
Updated: Apr 1, 2019
Created: Oct 23, 2017

Earlier Versions

Name Size Uploaded Game Version Downloads
zephsift-1.4.jar release 24.60 KB Apr 1, 2019 1.12.2 1,045 download Sift zephsift-1.4.jar releaseDownload
zephsift-1.3.jar release 24.60 KB Feb 28, 2019 1.12.2 798 download Sift zephsift-1.3.jar releaseDownload
zephsift-1.2.jar release 24.59 KB Nov 30, 2018 1.12.2 1,856 download Sift zephsift-1.2.jar releaseDownload
zephsift-1.1.jar release 21.97 KB Nov 3, 2017 1.11.2 635 download Sift zephsift-1.1.jar releaseDownload
zephsift-1.0.jar release 24.89 KB Oct 30, 2017 1.11.2 73 download Sift zephsift-1.0.jar releaseDownload
zephsift-0.2.0.jar beta 23.03 KB Oct 28, 2017 1.11.2 143 download Sift zephsift-0.2.0.jar betaDownload
zephsift-0.1.0.jar beta 23.66 KB Oct 23, 2017 1.11.2 89 download Sift zephsift-0.1.0.jar betaDownload

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Description

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I really wanted Ex Nihilo for my 1.11.2 modpack because I like the Sieve. But I couldn't find any releases for 1.11.2 so I made this mod. I took it a step further and made the inputs and outputs configurable. It generates a config file with some defaults but they are examples and you'll want to change them. If you want a more realistic config use this one:

# Configuration file

general {
# These are the items/blocks that can be placed in the sift.
S:inputs <
minecraft:sand:0
minecraft:sand:1
minecraft:soul_sand:0
minecraft:dirt:0
minecraft:dirt:1
minecraft:gravel:0
>
}

 

outputs {

S:0 <
minecraft:gold_nugget:0
minecraft:clay_ball:0
minecraft:dye:15
minecraft:dye:7
>

S:1 <
minecraft:clay_ball:0
minecraft:iron_nugget:0
minecraft:gunpowder:0
minecraft:sand:0
>

S:2 <
minecraft:glowstone_dust:0
minecraft:blaze_powder:0
minecraft:nether_wart:0
minecraft:quartz:0
>

S:3 <
minecraft:stick:0
minecraft:string:0
minecraft:wheat_seeds:0
minecraft:beetroot_seeds:0
minecraft:clay_ball:0
minecraft:dye:8
>

S:4 <
minecraft:dirt:0
minecraft:stick:0
minecraft:string:0
minecraft:gunpowder:0
minecraft:coal:0
minecraft:flint:0
minecraft:iron_nugget:0
>

S:5 <
minecraft:flint:0
minecraft:iron_nugget:0
minecraft:gunpowder:0
minecraft:coal:0
minecraft:sand:0
>
}

Items are added like this:    modid:itemname:damage

So a working example for red sand would be:    minecraft:sand:1

The inputs list under "general" is a list of items/blocks that can be placed in the sieve.

The numbers in the outputs refer to the inputs. So 0 would be the outputs of the first item in the inputs list. And 1 would be the outputs of the second item.

If you forget to add an output for an item then the mod will automatically generate one. If you accidentally add too many they will be ignored.

An incorrect name will cause that item to be null (air).

Using the wrong syntax might crash the game.

 

If you want to change the recipe you can currently do that with CraftTweaker or use the new 1.12 json recipes.

Also try Melt! A configurable Crucible.

 

Modpacks:

You are free to use this mod in any public or personal modpack.

Future plans:

        Some way to fully automate the sifting process

 

Future ideas:

        Sounds

        Syntax checking

        Changeable mesh/screen

        JEI Support

        Add option for multiple drops in the config

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