Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
SuperTic-2.1.0.jar beta | 12.85 KB | Mar 1, 2019 | 1.12.2 | 44,739 | Download |
SuperTic-2.0.0.jar beta | 6.11 KB | Feb 19, 2019 | 1.12.2 | 330 | Download |
SuperTiC-1.2.1.jar beta | 18.43 KB | Jul 9, 2018 | 1.7.10 | 87,723 | Download |
SuperTic-1.2.0.jar beta | 18.76 KB | Apr 8, 2018 | 1.7.10 | 41,992 | Download |
SuperTic-1.1.1b.jar beta | 9.22 KB | Mar 30, 2018 | 1.7.10 | 303 | Download |
Description
I wanted to add Potion Effects to TConstruct tools and I wanted it to be as configurable as possible, so I made this mod.
SuperTic adds an additional trait to each TConstruct tool material, what it does is configurable in a xml- file. Right now there are three different possibilitys:
– An effect gets applied when an entity is hit
– An effect is applied when damage is blocked
– An effect is applied when a block is mined
More is comming soon, please make reasonable suggestions 🙂
The config works as following:
<effects>
<material name="cobalt"> // The specified material
//When attacking has a 1 in 5 chance to apply haste I for a duration of 200 ticks to the player
<attack id="minecraft:haste" amp="1" dur="200", chance="5" player="true">
//When blocking has a 1 in 7 chance to apply regeneration IV for a duration of 50 ticks to the attacking entity
<block id="minecraft:regeneration" amp="4" dur="50", chance="7" player="false">
//When mining has a 1 in 10 chance to apply speed II for a duration of 1000 ticks to the player
<mine id="minecraft:speed" amp="2" dur="1000", chance="10" >
</material>
<material name="ardite">
…
</material>
</effects>
You can also reload the config file by using the command /supertic reload and get all the material names by /supertic materials.
Feel free to use this in your modpack and have fun playing 🙂
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