Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
Testerino v1.0-1.9 +1 More release | 26.64 KB | May 2, 2016 | 1.9 | 752 | Download |
Testerino v1.0-1.8.9 +1 More release | 26.01 KB | May 2, 2016 | 1.8.9 | 650 | Download |
Testerino v1.0-1.7.10 +1 More release | 24.10 KB | May 2, 2016 | 1.7.10 | 679 | Download |
Testerino v0.04 release | 24.02 KB | Oct 28, 2015 | 1.7.10 | 1,398 | Download |
Testerino v0.03 release | 23.03 KB | Oct 25, 2015 | 1.7.10 | 215 | Download |
Description
Testerino
Testerino is a mod made to test out ideas, mainly involving customization of World Generation.
Currently the main features revolve around 'Better Schematics' as I like to call them. (I may come up with a better name later, probably.) They are a version of schematics similar to MCEdit schematics, but work in-game and have modded and TileEntity support. They do not yet support other Entities or Microblocks/Multipart.
Commands:
- Export
- Usage: /export <x1> <y1> <z1> <x2> <y2> <z2> <name>
- Exports a Better Schematic to (minecraftInstance)/Structures/<name>.nbt
- Import
- Usage: /import <x> <y> <z> <name> <ignoreAir:true|false>
- Imports an exported Better Schematic by it's name without a file extension at the end
- Only works for Better Schematics in your (minecraftInstance)/Structures/ folder
- Convert
- Usage: /covert <input file> <output file>
- Converts MCEdit Schematic files (.schematic) to BetterSchematic files (.nbt)
- File path can be shortened by using "$mcDir" for your Minecraft Directory (or the Minecraft Server folder)
Other Features:
- StructureGen
- Inside of your (minecraftInstance)/StructureGen/ folder, you can add custom JSON files that allow you to generate Better Schematics from your (minecraftInstance)/Structures/ folder in the world. This can be either random or at exact coordinates in specific dimensions.
- An example file for random generation is here (1.7.10 and 1.8.9):
//TestStructure.json
[
{
"structureName": "Test", //No .nbt at the end
"minHeight": 40, //Minimum structure spawn height
"maxHeight": 80, //Maximum structure spawn height
"rarity": 40, //Rarity: 1 in <rarity> chance of spawning
"spawnBiomeIds": [ //Id #'s for biomes that your structure can spawn in
8
],
"dimensions": [ //Dimensions that your structure can spawn in
-1
],
"ignoreAir": false //Whether or not to ignore air when generating the structure
}
] - An example file for random generation is here (1.9):
//TestStructure.json
[
{
"structureName": "Test", //No .nbt at the end
"minHeight": 40, //Minimum structure spawn height
"maxHeight": 80, //Maximum structure spawn height
"rarity": 40, //Rarity: 1 in <rarity> chance of spawning
"spawnBiomeIds": [ //Biome Names for biomes that your structure can spawn in
Nether
],
"dimensions": [ //Dimensions that your structure can spawn in
-1
],
"ignoreAir": false //Whether or not to ignore air when generating the structure
}
] - An example file for precise coordinate generation is here (Any version) :
//FixedStructure.json
[
{
"useExactCoords": true,
"structureName": "Pyramid",
"coordX": -80,
"coordY": 40,
"coordZ": -80,
"dimensions": [
0
],
"ignoreAir": true
}
]
- Fake Air (Block)
- Useful for if you want a structure to ignore air, but still have air generate inside of it
- When a Better Schematic is generated, it will generate all Fake Air blocks as regular air
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