Minecraft AgriCraft mod 2024 download
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minecraft mod AgriCraft

AgriCraft

Game Version: 1.18.2
Total Downloads: 24,329,947
Updated: Jun 9, 2022
Created: Nov 16, 2014
Download AgriCraftDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
agricraft-1.18.2-3.1.2.jar +2 More+2 Others release 3.73 MB Jun 9, 2022 1.18.2 0 download AgriCraft agricraft-1.18.2-3.1.2.jar
+2 More+2 Others releaseDownload
agricraft-1.18.2-3.1.1.jar +2 More+2 Others release 3.73 MB Jun 5, 2022 1.18.2 1,096 download AgriCraft agricraft-1.18.2-3.1.1.jar
+2 More+2 Others releaseDownload
agricraft-1.18.2-3.1.0.jar release 3.67 MB May 30, 2022 1.18.2 1,500 download AgriCraft agricraft-1.18.2-3.1.0.jar releaseDownload
agricraft-3.0.8.jar release 3.75 MB May 29, 2022 1.16.5 2,028 download AgriCraft agricraft-3.0.8.jar releaseDownload
agricraft-3.0.7.jar release 3.32 MB Jan 28, 2022 1.16.5 28,627 download AgriCraft agricraft-3.0.7.jar releaseDownload
agricraft-3.0.6.jar release 3.27 MB Nov 28, 2021 1.16.5 27,042 download AgriCraft agricraft-3.0.6.jar releaseDownload
agricraft-3.0.5-hotfix.jar release 3.25 MB Aug 28, 2021 1.16.5 29,138 download AgriCraft agricraft-3.0.5-hotfix.jar releaseDownload
agricraft-3.0.4.jar release 2.97 MB Jul 7, 2021 1.16.5 22,056 download AgriCraft agricraft-3.0.4.jar releaseDownload
agricraft-3.0.3.jar release 2.80 MB Jun 28, 2021 1.16.5 3,480 download AgriCraft agricraft-3.0.3.jar releaseDownload
agricraft-3.0.2.jar release 2.75 MB Jun 18, 2021 1.16.5 3,311 download AgriCraft agricraft-3.0.2.jar releaseDownload
agricraft-3.0.1.jar release 2.62 MB Jun 7, 2021 1.16.5 3,762 download AgriCraft agricraft-3.0.1.jar releaseDownload
agricraft-3.0.0.jar release 2.62 MB Jun 4, 2021 1.16.5 2,961 download AgriCraft agricraft-3.0.0.jar releaseDownload
AgriCraft-1.7.10-1.5.0.jar +3 More+3 Others release 1.10 MB Feb 27, 2016 1.7.10 9,576,181 download AgriCraft AgriCraft-1.7.10-1.5.0.jar
+3 More+3 Others releaseDownload
agricraft-2.12.0-1.12.2-b2.jar beta 1.39 MB May 21, 2021 1.12.2 648,649 download AgriCraft agricraft-2.12.0-1.12.2-b2.jar betaDownload
AgriCraft-2.12.0-1.12.0-a6.jar alpha 1.29 MB Aug 28, 2018 1.12.2 7,289,136 download AgriCraft AgriCraft-2.12.0-1.12.0-a6.jar alphaDownload
agricraft-2.12.0-1.12.0-a5.jar alpha 1.28 MB Jul 10, 2018 1.12.2 116,269 download AgriCraft agricraft-2.12.0-1.12.0-a5.jar alphaDownload
agricraft-2.0.0-0.11.0-a21.jar alpha 1.26 MB Oct 28, 2017 1.10.2 530,369 download AgriCraft agricraft-2.0.0-0.11.0-a21.jar alphaDownload
agricraft-2.0.0-0.10.0-a19.jar +1 More alpha 1.21 MB Jun 29, 2017 1.10.2 1,094,187 download AgriCraft agricraft-2.0.0-0.10.0-a19.jar
+1 More alphaDownload

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Description

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AGRICRAFT

AgriCraft is a mod which aims to bring crop breeding to Minecraft, this includes both improving your existing crops, or cross-breeding to mutate into new species of crops.

The mod has been entirely rewritten for 1.16.5, so for both the apprentice and the expert, it might be opportune to give this a quick read.

 

Genetics
AgriCraft follows mendellian genetics, this means that the genome of a plant consists of a series of genes, where each gene appears as a pair of alleles.

Usually, one allele is dominant over the other, the latter being called recessive.

For instance if we consider gene "A", with dominant allele A and recessive allele a, the following holds:

  • Gene Pair A-A: both dominant, A will be the apparant trait;
  • Gene Pair: A-a: A is dominant over a, so A will be the apparent trait;
  • Gene Pair: a-a: both recessive, so a will be the apparent trait.

AgriCraft contains multiple genes by default, examples of genes are the plant species, each of the stats, and attractiveness to certain animals (yes, be careful as a cow might be very curious about that tasty, tasty 10-10 wheat, however this might have certain advantages as well.

For instance for stats, a higher stat level is dominant, so a plant with Growth genes 8 – 3 will have an actual growth stat of 8.

 When cross-breeding two plants, the child crop will inherit one of the two alleles from each parent, so for instance two 10 – 1 crops can have the following offspring:

  • 10-10: inherit the 10 from both parents: 25% chance

  • 10-1: inherit a 10 from the first and 1 from the second, or vice versa: 50% chance

  • 1-1: inherit the 1 from both parents: 25% chance

Now when this happens, sometimes a mutation can trigger, this means a random change in one of the genes, for instance an existing plant species might mutate into a new one, or a stat might go up or down randomly. Mutations are key to improving your crops and unlocking new ones.

 

Stats:

AgriCraft contains 6 stats by default:

  • Growth: affects the growth rate of plants, meaning higher growth stat leads to plants reaching maturity quicker;
  • Gain: affects the number of fruits that the plant will produce;
  • Strength: affects where the plant can grow (see Growth Requirements);
  • Resistance: affects how resistant the plant is to weeds (see: Weeds);
  • Fertility: affects how likely a plant is to participate in cross-breeding to produce offspring;
  • Mutativity: increases the likelihood of a positive mutation when cross-breeding;

 

 Weeds:

Ugh, weeds, noone likes weeds.

Well they are back, but not as  you know them, instead of randomly killing plants, they will now sprout on existing plants and grow in parallel, competing for precious resources and thus delaying the growth of your crops.

It is recommended not to let them mature, as when weeds reach maturity, they tend to constrict and eventually kill their host plant as well as spread to neighbouring crops.

 

 Growth Requirements:

Plants will now have very specific requirements related to the soil, season, fluids and light. Each soil has certain properties such as humidity, acidity and nutrients, and some crops like very humid soils, while others prefer soils which have very little nutrients. Furthermore, if you have a mod installed that adds seasons, AgriCraft crops will recognize these, and grow only during their favourite seasons.

It is also rumoured that some crops must be cultivated under water to grow.

 

 Irrigation Systems

AgriCraft adds Irrigation Systems to water and speed up the growth of your crops, check out some of the screenshots below:

 

 Compatibility:

AgriCraft aims to be as compatible with as many mods as possible, by default the following mods are supported:

 

Crops, Soils and Mutations:

  • Atmospheric
  • Autumnity
  • Botania
  • Buzzier Bees
  • Farmer's Delight
  • Immersive Engineering
  • Metal Bushes Mod
  • Pam's Harvestcraft 2
  • Quark
  • Simple Farming
  • Thermal Cultivation
  • XL Food Mod

 

Growing, Harvesting and Planting:

  • Better Weather: seasons
  • Blood Magic: harvest ritual
  • Botania: horn and drum of the wild
  • Botany Pots: planting of crops in pots
  • Create: harvesting
  • Cyclic: harvesting
  • Immersive Engineering: garden cloche
  • Industrial Foregoing: harvesting
  • JEI: Recipe browsing
  • Serene Seasons: seasons
  • The One Probe: on-HUD info

 

 

Configurability

Besides compatibility, AgriCraft aims to be as configurable as possible, with over a 100 config options and full json support for plants, soils, mutations and weeds, AgriCraft can be fully configured as you like it best.

Dedicated documentation for Mod and Modpack developers will be coming to the wiki soon.

 

Optifine :

I can not natively support Optifine as it is very invasive, closed source and a pain to set up in dev.

However, spare your lamentations as a third party patch exists: https://www.curseforge.com/minecraft/mc-mods/agricraft-optifine-compat

 
Changelog:
3.0.0
– CHANGE: Ported to 1.16.5
– CHANGE: Crop breeding now follows Mendelian genetics instead of arbitrary logic based on parent/child relations
– CHANGE: Weeds are no longer plant implementations, but can grow parallel with plants, affecting their growth, and possibly killing them when they reach maturity
– CHANGE: The Strength stat now defines resilience with regard to growth conditions (for instance soil, light, etc)
– CHANGE: Seed and plant stats are always visible, and no longer need analyzing
– CHANGE: The seed analyzer and magnifying glass are now used to inspect the genomes of seeds and plants respectively
– CHANGE: Soils now have properties such as Humidity, Acidity and Nutrients
– CHANGE: Crops no longer require a specific soil block (or blocks), but rather specific levels of Humidity, Acidity and Nutrients, which becomes more forgiving with increasing strength
– CHANGE: Clipper no longer allows to clone plants, but provides an alternative harvest method instead (e.g. to obtain flowers)
– CHANGE: Seeds are now compostable
– CHANGE: The Agricultural Journal has been reworked and is now more immersive
– CHANGE: The Magnifying Glass has been reworked and is now more immersive
– ADDED: A brand new set of login warning messages… just kidding, they got removed
– ADDED: Genomes; plants and seeds now have genomes in according with Mendelian genetics
– ADDED: Fertility stat: this governs the probability of generating offspring (meaning participating in spreading / mutating)
– ADDED: Resistance stat: this governs the resistance of the plant against weeds (probability of spawning weeds, and gaining preferential growth compared to weeds)
– ADDED: Mutativity stat: this governs how quickly and in which direction stats will mutate when passed to offspring
– ADDED: Crops can now be planted under water, which is required for some species
– ADDED: New item: the seed bag, obtained by enchanting a mundane leather bag, holds and sorts your seeds for you
– ADDED: If season mods are present (Better Weather, Serene Seasons), crops will require certain seasons to grow
– ADDED: Genes defining attraction of certain animals to certain crops, allowing for automatic animal breeding
– ADDED: Possibility to plant crops off crop sticks (can be disabled in the config)
– ADDED: Config options to configure minimum and maximum values for any stat and hiding stats (effectively allowing to disabling a stat with its functionality locked at a certain value)
– ADDED: Progressive mode: mutation ingredients are unlocked in the journal / JEI after reading them in the journal (can be disabled in the config)
– ADDED: Vanilla planting override; AgriCraft will convert crops to AgriCraft crops when they are planted
– ADDED: new vanilla plant: Bamboo
– ADDED: new vanilla plant: Cornflower
– ADDED: new vanilla plant: Crimson Fungus
– ADDED: new vanilla plant: Kelp
– ADDED: new vanilla plant: Lily
– ADDED: new vanilla plant: Sea Grass
– ADDED: new vanilla plant: Sea Pickle
– ADDED: new vanilla plant: Sweet Berry
– ADDED: new vanilla plant: Warped Fungus
– ADDED: new vanilla plant: Wither Rose
– ADDED: new resource plant: Carbonation
– ADDED: Default jsons for Atmospheric (thanks Nelson)
– ADDED: Default jsons for Autumnity (thanks Nelson)
– ADDED: Default jsons for Botania (thanks Nelson)
– ADDED: Default jsons for Buzzier Bees (thanks Nelson)
– ADDED: Default jsons for Farmer's Delight (thanks Nelson)
– ADDED: Default jsons for Immersive Engineering (thanks Nelson)
– ADDED: Default jsons for Metal Bushes (thanks Nelson)
– ADDED: Default jsons for Pam's Harvestcraft 2 (thanks Nelson)
– ADDED: Default jsons for Quark (thanks Nelson)
– ADDED: Default jsons for Simple Farming (thanks Nelson)
– ADDED: Default jsons for Thermal Cultivation (thanks Nelson)
– ADDED: Default jsons for XL Food Mod (thanks Nelson)
– ADDED: Compatibility with Blood Magic Harvest Ritual
– ADDED: Compatibility with Botania's Horn and Drum of the Wild
– ADDED: Initial Compatibility with Botany Pots (requires elaboration on Botany Pots side to complete)
– ADDED: Compatibility with Create's Mechanical Harvester
– ADDED: Compatibility with Cyclic's Harvester
– ADDED: Compatibility for Immersive Engineering's Garden Cloche
– ADDED: Compatibility for Industrial Foregoing harvesting

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