Minecraft AntiqueAtlas – RecurrentComplex Compatability mod 2026 download
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minecraft mod AntiqueAtlas – RecurrentComplex Compatability

AntiqueAtlas – RecurrentComplex Compatability

Game Version: 1.12.2
Total Downloads: 14,784
Updated: May 25, 2020
Created: May 19, 2020
Download AntiqueAtlas – RecurrentComplex CompatabilityDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
AARCAddon-1.0.1.jar release 6.62 KB May 25, 2020 1.12.2 14,648 download AntiqueAtlas – RecurrentComplex Compatability AARCAddon-1.0.1.jar releaseDownload
AARCAddon-1.0.0.jar release 6.54 KB May 19, 2020 1.12.2 136 download AntiqueAtlas – RecurrentComplex Compatability AARCAddon-1.0.0.jar releaseDownload

Description

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This mod allows for structures generated by RecurrentComplex to automatically be added as a marker on AntiqueAtlas.

You must define what structures you want added as markers in the config. (aarcaddon.cfg)

If defining wasn't required, the atlas would get filled with markers from mazes, many village buildings, underground structures you may not want automatically registered, etc.

 

The format for the config is as follows:

structurename,alwaysvisible,markertype,labelname

 

structurename: The name of the structure, such as what its file is named. (Ex: DesertTempleSpecial, P_CultIsland, SeasonsGreenhouse)

alwaysvisible: Either true or false, whether you want the marker to be always visible, or only visible once the player discovers the chunk.

markertype: The type of marker, default marker names can be seen here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API

labelname: The name you want the structure to be labeled as in the Atlas.

 

Some examples:

ThreeTowers,true,tower,Three Towers

SeasonsGreenhouse,false,village,Greenhouse

P_SpookyHouse,false,false,sword,Spooky House

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