Minecraft Apocalypse – An Origins Addon mod 2026 download
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minecraft mod Apocalypse – An Origins Addon

Apocalypse – An Origins Addon

Game Version: 1.17.1
Total Downloads: 3,047
Updated: Oct 8, 2021
Created: Aug 27, 2021
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apocalypse_origins-0.1.0.2.jar beta 251.62 KB Oct 8, 2021 1.17.1 0 download Apocalypse – An Origins Addon apocalypse_origins-0.1.0.2.jar betaDownload
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apocalypse_origins-0.0.1.jar alpha 80.24 KB Aug 27, 2021 1.17.1 4 download Apocalypse – An Origins Addon apocalypse_origins-0.0.1.jar alphaDownload

Description

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Refractor is a challenging origin which is meant to be played slowly. It may seem relatively unimpressive and frail at the start of your playthrough but, as you progress, you will find that you will unlock some skills that will make you into a versatile trickster with answers to every danger. Once it is fully coded, you will be able to pick between 6 different skill effects to alter your [Reflect Injury] and [Veil of Illusions] skills.

Passive:

– Crystalline refraction: You can slot different crystals (emeralds, diamonds, amethysts and others) in your body with various effects, both positive and negative that can replace your abilities with others. [COMING SOON]

Resource bars

Can not trick a trickster: You are immune to the effects of Tricks of the light and Mirror of Scrying [COMING SOON]. You are immune to the effects of the Veil of Illusions[COMPLETE]

Positive Attributes:

– Crystalline Structure: You have 40 max HP, but you take 50% more damage from explosions (creeper, tnt, fireworks, etc) and kinetic damage (fall damage, falling anvil, elytra crashes, etc) and players using vanilla pickaxes deal triple damage to you. [COMPLETE]

 

– Blinding Glare: Your opponents will be affected by true blindness for 2 seconds whenever they hit you with a ranged attack. Resets the effectiveness of your veil of illusions on mobs with a ranged attack who are not the wither. [COMPLETE]

Downsides:

Purity of Ideals: You can not use potions and can not wear armor or shields of any kind except for helmets up to iron, but you take 50% less damage from natural damage sources, such as fire, lightning, magic and the void. Your primary abilities share cooldowns. [COMPLETE]

 

Brittle: Dying will break your mirror and reduce your max health to 10 hp until it is fixed. Dying will only give you back a broken mirror, which you will need to fix. A broken mirror can’t be used to cast your skills. You may fix your mirror by standing near 9 blocks of amethyst while holding your broken mirror on your main hand. [COMPLETE]

 

– Inorganic: You can not regenerate health by normal means, and you do not need to eat. You are also immune to poison and hunger, and instant health and regeneration do not work on you. Being on fire hurts you one tick and heals you the next, resulting in a slow, yet accessible way to heal early in the game. [COMPLETE]

Resources:

– Trapped light: [COMPLETE]

 

While exposed to the sky and if it is not raining, you can accumulate light within you at a very slow rate. Trapped light can be used as a substitute for natural light for using illusions or abilities when light conditions are not good. Sunlight accumulates twice as fast as starlight/moonlight. Rain stops you from accumulating any light. You can accumulate a maximum of 25 trapped light.

 

[Unlock condition]: Obtain the We Need to Go Deeper advancement. Changing origin does NOT reset your progress or your amount of trapped light.

Light Resource Bar

Primaries:

FTL [Primary]: [COMPLETE]

 

Disappear as you move forward for a short distance and become invisible for a brief moment. [Light and Unlock requirement]: Tap this skill again and you will briefly overcome the speed of light, which may allow you to pass through walls up to 4 blocks thick.

 

  • [Light requirement]: You can either cast it with trapped light (1 unit) or under skylight. Dashing costs no light, but the blink portion of FTL does.

 

  • [If the mirror is broken]: You can still dash, but you are unable to blink.

 

  • [Special behavior]: If you time it perfectly, you can dash twice instead of once. The window to do so is very narrow, though!

 

  • [Shared cooldowns]: [Magic Mirror], [Mirror Gate].

     

    • [Unlock condition]: In order to be able to use the blink (second press), you need to obtain the Diamonds! advancement. Changing origin does NOT reset your progress..

 

Cooldown bar

– Magic Mirror [Sneak+Primary]: [COMPLETE]

 

On first press, your mirror will memorize a location, which will show as a filled mirror bar that only appears while shifting. On second press, you will travel to this spot after a few seconds, which will empty your mirror bar and reset your known locations. Works through dimensions and any distance, compatible with multiplayer and with multiple players picking the same origin.

 

  • [Light requirement]: You can either cast it with trapped light (5 units) or under skylight.

 

  • [Mirror requirement]: You must be holding your mirror in either your main hand or off hand to recall, but you do not need this to remember a location.

 

  • [If the mirror is broken]: You can still remember locations, but you can’t travel to them.

 

  • [Special behavior]: If you are damaged by a mob or a player during the teleportation windup period, your teleportation will be interrupted. Plan accordingly!

 

  • [Shared cooldowns]: [FTL], [Mirror Gate].

 

  • [Unlock condition]: Obtain the Sweet Dreams advancement. Changing origin does NOT reset your progress and does NOT give you additional waypoints.

 Magic Mirror Bar

– Mirror Gates [Sneak+Primary with an Attunement Shard]: [COMPLETE]

 

On first press, the Attunement Shard will set up a gate point. On the second press, you will set a second gate point, which will allow you to travel between the two gates by standing on them and right-clicking your Attunement Shard. Any entities standing around the gate blocks will also be teleported. You may choose to not stand on the gate if you just want to send an entity to the other side. If you press it a third time, it will reset the latest anchor you placed allowing you to change it. [Shift + Secondary with an Attunement Shard] resets all of your gates. Works through dimensions and any distance, compatible with multiplayer and with multiple players picking the same origin.

 

  • [Light requirement]: You can either cast it with trapped light (25 units) or under skylight.

 

  • [Shard requirement]: You must be holding your Attunement Shard in either your main hand or off hand to teleport. Shifting prevents you from teleporting.

     

    • [Special behavior]: Sneak + Right click allows you to tune your shard to trigger a specific color gate from any distance and through dimensions. Sneak + Right click to cycle through all the available options.

 

  • [Shared cooldowns]: [FTL], [Magic Mirror].

 

  • [Unlock condition]: Obtain the Subspace Bubble advancement. Changing origin does NOT reset your progress and does NOT allow you to create additional gates.

Attunement shard's sprite:

Attunement Shard

Mirror Gates bar

Click actions:

– Reflect Injury [Right click]: [COMPLETE]

 

While holding your mirror in your main or off-hand, right click to reduce damage taken on the next hit by 75% for 1 second and heal for 2 HP. If you get hit, your next melee attack gains a damage up proportional to how much HP you are missing (Every 5 missing hp gives you 2 extra damage) and heals you for 8 HP. Most negative potion effects are cleansed, and you can not be killed by the hit that triggers this ability.

 

  • [Light requirement]: You need 3 units of trapped light to use reflect injury.

 

  • [Mirror requirement]: You must be holding your mirror in either your main hand or off hand to cast.

 

  • [If the mirror is broken]: This skill becomes unusable.

 

  • [Special behavior]: If you get hit while this ability is active, its duration is extended by 1 second for no additional cost. This will be shown to your enemies via a glowing effect.

 

  • [Unlock condition]: Obtain the Postmortal advancement. Changing origin does NOT reset your progress.

 

– Tricks of the Light [Additional effect for Reflect Injury]:  [COMPLETE]

 

If you are on 1 hp and you get hit while you still have light left and Reflect Injury is up, you heal for half of your hp and prevent light from reaching the eyes of all players and mobs in a 5 block radius, a debuff known as [True Blindness]: 

 

Players affected by [True Blindness] can not see any entities and their screen turns black for the duration (30 seconds). 

 

Mobs affected by [True Blindness] can be tricked by your [Veil of Illusions] for as long as you want, even if you hit them before. However, the Wither and the Ender Dragon are immune to the effects of [True Blindness].

 

Both Mobs and Players affected by [True Blindness] emit black particles that only refractors can see.

 

  •  [Light requirement]: You will use an additional 12 trapped light to trigger this effect. It will fail to activate otherwise.

 

  •  [Mirror requirement]: You must be holding your mirror in your main hand or off-hand to cast this spell.

 

  • [If the mirror is broken]: This skill becomes unusable.

 

  • [Unlock condition]: Obtain the Free the End advancement. Changing origin does NOT reset your progress.

True Blindness bar

Secondaries:

[Sneak + Secondary]: Change from one secondary to another.


– Veil of Illusions:
[COMPLETE]

 

For as long as you can hold your breath, you will remain fully invisible and mobs will ignore you. Entities affected by this will show a particle effect that is only visible to you and other refractors, even if they are currently invisible, which will reveal their position to you, and players will emit rainbow particles instead. Hitting a creature with an item will cancel your veil, but you can still slap people with an empty hand for a friendly prank or two. Ending your veil near a creature under the benefits of the invisibility status effect will remove their invisibility unless that creature is a Refractor. Also, while veiled, Skulk Sensors can not detect your presence unless you actively make sounds.

 

  •  [Light requirement]: You can either cast it with trapped light (2 units) or under skylight. While you do not need light to keep concentrating on your veil or to dispel it, you will need it for the initial casting.

 

  •  [Mirror requirement]: You must be holding your mirror in either your main hand or off hand to cast, but this is not required to maintain the spell. 
    .
    • [Special behavior]: You can punch mobs and players without ending your veil effect. Ending this skill will cancel water breathing for 10 seconds.

 

  • [If the mirror is broken]: This skill becomes unusable.

 

Veil of Illusions bar

– Reflect Item:  [COMPLETE]

 

For a certain amount of time, temporarily, you can transform your mirror into any tool or weapon (any other items will not work) another player or mob is holding. You must keep the item you replicated to be able to cast this skill again, as it will revert back into your mirror afterwards. You can instantly end this skill's effect by dropping the mirrored item on the floor.

 

  •  [Light requirement]: You can either cast it with trapped light (½ bar) or under skylight.

 

  •  [Mirror requirement]: You must be holding your mirror in your main hand to cast this spell.

     

    • [If the mirror is broken]: This skill becomes unusable.

Reflect Item bar

 

 

-APOCALYPSE ORIGINS-

>>DOWNLOAD LINK<<

By Jasel Umena

REQUIRES: ORIGINS FOR FABRIC 1.17.1 must be 1.1.0 or higher.

DOESN’T REQUIRE BUT IS ENHANCED BY: PEHKUI FOR 1.17.1 2.2.1+1.14.4-1.17 or higher

100% compatible with multiplayer and with multiple people picking the same origin

Also try Libra: https://www.curseforge.com/minecraft/mc-mods/libra-an-origins-addon

This is an Origins (by Apace100) addon, and the purpose of this project is for me to put together and release some unconvential origins that stray from the usual way of playing the game. Once it is complete, it will include the following:

Refractor [Currently implemented]: A challenging trickster origin with portals and light based abilities. 

– Hexblade II [Currently being worked on]: An origin with different sword art magics and that can possess other players.

– Myconoids II [To be done]: An adaptable origin based on fungus that adapts to its environment and can survive the most inhospitable conditions.

– Geneticist [To be done]: A scientist gone mad, capable of extracting DNA from mobs and sequencing new chains of genes to modify existing creatures and players with new upsides and downsides.

As it is still a work in progress, its release is intended to get people to familiarize themselves with some of the origins which are 100% playable. Without further ado, I'll leave you with the details down here. Have fun, and thank you.

GOT QUESTIONS OR FEEDBACK? Get in touch through a comment or over at the official Origins Discord server.

REFRACTOR ORIGIN

 

-HEXBLADE ORIGIN-

 Hi. I am very tired and I spent far too long to release this on my birthday. You can check the info here while I gather the necessary energy to write down everything in a fancy format over here: https://docs.google.com/document/d/e/2PACX-1vQtKekFNaqPcevqtCJk-BHJ1aOa3vZEjkTA5BPKAzuhRJpgSMTlM-dzp-xkcU1JjXNr-s76AS2Xo-KF/pub

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