Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| AOD v1.0.1 for 1.7.10 release | 15.56 KB | Jul 30, 2015 | 1.7.10 | 620 | Download |
| AOD v1.0.0 for 1.7.10 release | 15.52 KB | Jul 29, 2015 | 1.7.10 | 404 | Download |
Description
This mod, named by GitHub's suggested name feature, raises the stakes of boss fights by putting your precious hearts at stake. Get killed by a boss, lose a heart, simple as that. Beat a boss to regain your lost hearts.
The mod can be configure to deplete hearts one at a time, or remove 5% or 10% when you die, black or whitelist entities, or disable regaining of hearts all together.
For mod authors, if you don't want your boss to make a player lose a heart, simply send the boss class as a String IMC message with the key boss_black_list.
Example:
FMLInterModComms.sendMessage("aod", "boss_black_list", EntityWither.class.getName());
If you want your mob to make players lose a heart, simply use the key boss_white_list instead.
Get 0.05 TON 💎
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