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minecraft mod Arcane Fundamentals

Arcane Fundamentals

Game Version: 1.16.5
Total Downloads: 35,015
Updated: Jan 17, 2022
Created: Jan 16, 2021
Download Arcane FundamentalsDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
Arcane Fundamentals- alpha 9/beta 5 beta 404.33 KB Jan 17, 2022 1.16.5 9 download Arcane Fundamentals Arcane Fundamentals- alpha 9/beta 5 betaDownload
Arcane Fundamentals- alpha 8/beta 4 beta 329.63 KB Nov 14, 2021 1.16.5 5,031 download Arcane Fundamentals Arcane Fundamentals- alpha 8/beta 4 betaDownload
Arcane Fundamentals- alpha 7/beta 3 beta 253.10 KB Sep 10, 2021 1.16.5 9,136 download Arcane Fundamentals Arcane Fundamentals- alpha 7/beta 3 betaDownload
Arcane Fundamentals- alpha 6/beta 2 beta 104.70 KB Mar 16, 2021 1.16.5 15,196 download Arcane Fundamentals Arcane Fundamentals- alpha 6/beta 2 betaDownload
Arcane Fundamentals- alpha 5.2/beta 1.2 beta 100.21 KB Jan 27, 2021 1.16.4 5,176 download Arcane Fundamentals Arcane Fundamentals- alpha 5.2/beta 1.2 betaDownload
Arcane Fundamentals- alpha 5.1/beta 1.1 beta 97.55 KB Jan 26, 2021 1.16.4 324 download Arcane Fundamentals Arcane Fundamentals- alpha 5.1/beta 1.1 betaDownload
Arcane Fundamentals- alpha 5/beta 1 beta 97.29 KB Jan 26, 2021 1.16.4 38 download Arcane Fundamentals Arcane Fundamentals- alpha 5/beta 1 betaDownload
Arcane Fundamentals- alpha 4 alpha 84.95 KB Jan 21, 2021 1.16.4 39 download Arcane Fundamentals Arcane Fundamentals- alpha 4 alphaDownload
Arcane Fundamentals- alpha 3 alpha 81.23 KB Jan 17, 2021 1.16.4 17 download Arcane Fundamentals Arcane Fundamentals- alpha 3 alphaDownload
ArcaneFundamentals-alpha-2.jar alpha 78.75 KB Jan 16, 2021 1.16.4 17 download Arcane Fundamentals ArcaneFundamentals-alpha-2.jar alphaDownload

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Announcement section returns: As of alpha 6/ Beta 2, the ritual of unspelling should work entirely as intended i.e. not crash, if you find this statement to be false, please open an issue report on github

The mod is currently in-development, It's main purpose is as a compilation of features many people on public servers for M&A have requested, mostly for the sake of resource renewability, that may not fit Mithion's goals for the base mod itself.

This mod has absorbed a number of features from Hallzmine's Mana Plus addon, at his request, as he felt they detracted from the direction he wishes to take his mod in.

 

The current available features are as follows:

1.) Flower Seeds:

     Aum Seeds – A renewable source of Aums; requires 2x purified vinteum dust, 1x aum, and 1x wheat seed to craft.

     Cerublossom Seeds – A renewable source of Cerublossoms; requires 2x purified vinteum dust, 1x cerublossom, and 1x wheat seed to craft.

     Desert Nova Seeds – A renewable source of Desert novas; requires 1x purified vinteum dust, 1x wakebloom seed, 1x cactus, and 1x wheat seed to craft.

     Tarma Root Seeds – A renewable source of Tarma Roots; requires 1x purified vinteum dust, 1x aum seed, 1x vine, and 1x wheat seed to craft.

     Wakebloom Seeds – A renewable source of Wakeblooms; requires 1x purified vinteum dust, 1x cerublossom seed, 1x lilypad and 1x wheat seed to craft.

         ↪ All valid plantable/growable ground for each crop is configurable via tags, however only wakebloom can be placed directly on fluid blocks.

         ↪ Default valid ground: Aum, Cerublossom, and Tarma Root -> farmland; Desert Nova -> sand; Wakebloom -> water.

 

1.) Items:

     Mana Monocle – A head-slot curio in the artifice tab of the guidebook, unlocked at tier 2, when equipped provides a visual, numerical, Hud element for your current mana reserves. 

 

2.) Recipes:

     Clear Rune of Marking – Shapeless recipe with a single rune of marking to clear it of any saved location data.

     Recycle failed rune patterns – Put clay and the failed pattern onto a runic anvil and smash them together with your hammer to get a new unfired rune plate.

     Alternate recipes for Desert Nova, Tarma Root and Wakebloom seeds using the flower itself, 2x purified vinteum dust and 1x wheat seed.

     Compression recipe for Vinteum Dust – like crafting redstone dust into a redstone block but it gives you blue sand instead of a redstone block

      ↪ Vinteum Powder crafts back into 9 Vinteum Dust.

     Manaweaving recipe for the Mana Monocle – recipe included in the guidebook entry in the artifice tab.

 

3.) Ritual(s?):

     Ritual of Unspelling – Opposite of the Ritual of Arcana; Takes a spell as it's central item, do some magic, wave your wand around and viola- collapses the spell back into it's mundane components.

        ↪ (unspelling is still a bit of a work in progress and may go through some balance changes, for now it should work as intended though, it doesnt return the enchanted vellum, nor the complexity foci.)

 

4.) Command(s?):

     /afuicfg – takes two arguments, x-position and y-position, used to change the location of the Mana Monocle Hud element, more details in the config file .
        ↪ (its a bit wonky but its also just a temporary measure.)

 

5.) Other Stuff:

     I gave spellbooks a tooltip that provides some help with figuring out how to use them.

     Vinteum Powder – its just blue sand, it doesnt do anything special, but it could, suggestions welcome.

     Client Config File – currently just used to store the position of the Mana Monocle Hud element, will be populated with more extensive configurability in the near future.

 

Future additions?

     Rudimentary JEI support for M&A to help point new players towards where they need to look in the codex to find some information Mithion will has beat me to this, and do did it better.

     I have some ideas for some more utilities but am always welcoming new suggestions feel free to submit ideas in the comments, on github or on the Mana&Artifice official discord.

 

Yes you can use this mod in your modpack, that's how curseforge works.

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