Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| ArteMagicum-1.4.1.jar release | 1.58 MB | Feb 27, 2022 | 1.12.2 | 1 | Download |
| ArteMagicum-1.4.0.jar release | 1.58 MB | Oct 18, 2021 | 1.12.2 | 2,448 | Download |
| ArteMagicum-1.3.0.jar release | 1.58 MB | Jun 27, 2021 | 1.12.2 | 2,549 | Download |
| ArteMagicum-1.2.0.jar release | 1.58 MB | Jun 25, 2021 | 1.12.2 | 153 | Download |
| ArteMagicum+1.0.0.jar release | 400.80 KB | Mar 28, 2021 | 1.12.2 | 2,447 | Download |
| Arte Magicum Alpha 1.1.0 alpha | 1.59 MB | Jun 17, 2021 | 1.12.2 | 108 | Download |
Screenshots
Description
What this mod does? It adds progression system, called Arcane System to the Electroblob's Wizardry!
And, adds Female Wizards, Tweaks, Wandering Wizards, Cool effects, Elemental Bosses(can be any boss), and much more!
Arte Magicum is fully compatible with Zettai Magic and other addons
Check images for more!
Features:
– Progression system, that highly customizable:
a) Each knowledge level gives you more potency in this element(knowledge is per-elemental)
b) Restricts you from casting spell, you not succeeded yet
c) As far as you progress additional difficulty is gained, so, if you'll try to be Multi-elemental mage – this way would be harder!
d) Different things additionally happen, as you proceed overall, and in element
e) Blessing, you can get if succeed Master(High Mage) level (All blessings work differently a bit, depending on their element, all works! All of them have bad things, and good ones, and active and passive ability)
– Female Wizards!
– Young Female, and Male Wizards
– Wandering Wizards
– Magic Events such as:
a) Wizards Duel
b) Wizards Group Duel
c) Angry Wizards Group
– Tweaks:
a) Elemental Bosses now could appear, as all modded and not bosses(with 25% chance), they have different attacks depending on their element!
b) If Boss kills the player, when Boss has less then 50% of hp, it retrieves hp to 50%! So, do not even try Grave tactic >-<
c) Villagers now can become Wizards with 5% chance at spawn!
d) Villagers now can spawn with Iron Golem, as their defender, with 25% chance!
e) When you chop trees, you can get with 5% chance Nature Spirit, that will attack you! It drops Wood!
f) Magic Circles, with cool particle effects!
g) Elements renaming to make them more fit the elements
– Creatures in the world:
a) Spirits, that drop random Spectral Dust!
b) Natural spawn of Phoenixes
c) Wandering Wizards
d) Natural spawn of Ice Giants
About Progression System:
You have Knowledge in each Element, you can check it by Knowledge Orb
You can remove your progression to zero, as well as Difficulty, by using Magic Nullifying Elixir
To remove blessing, you need to use Blessing Nullifying Elixir
Progress in knowledge levels gives you Potency to your spells!
And, there is additional features, by progressing!
System Restricts you from using spells of tier you not succeed yet
You progress by casting spells successfully
The more you progress is harder to teach magic!(difficulty increases)
All this features may be disabled, or changed through config!
My Other Projects:
Bosses Refined – Makes Bosses be more fair(from Bosses side) to fight with, this means, no Ender Dragon bed-killing, and no Caging Bosses, no Grave tactic, and more!
Zettai Magic – Do you want to have high-res(a bit) magic circles on casting, wands, magic scrolls, an 45+ new spells and more?
Zettai Grimoires - Do you want to have Magic Grimoires to cast with?
Slimes Influx - Do you want to see more Vanilla Slimes in your world?
Arte Magicum – Pretty Big project, abandoned maybe
Zettai Elements – Changes Elements names(Earth -> Nature, Healing -> Light, Necromancy -> Darkness)
Our Discord server:

Get 0.05 TON 💎
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