Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| Atlas-Combat-1.19.2-1.0.3.jar beta | 1.96 MB | Aug 27, 2022 | 1.19.2 | 0 | Download |
| Atlas-Combat-1.19.2-1.0.0.jar beta | 345.19 KB | Aug 16, 2022 | 1.19.2 | 24 | Download |
| atlas_combat-1.0.0+1.19.2.jar beta | 343.06 KB | Aug 15, 2022 | 1.19.2 | 9 | Download |
Description
A mod that aims to fully port CTS 8c to modern versions, all features, no exceptions.
Current features:
– Attack speed, reach, damage are different for different weapons
– Charged hits (200%) give 1 extra block of reach
– Missing now only puts a 4 tick delay until the next attack regardless of weapon.
– Holding left click attacks 1 tick slower from optimal fast hit timing
– The attack timer only resets by performing an attack, no longer unaffected by switching items
– Upwards knockback when hitting players in the air
– Weapon enchantments are now included in the base damage when calculating crits and potion effects
– Sweep attacks exists with sweeping enchantment only
– Nerfed Sweeping Edge enchantment to 25/33/37.5% percent (was 50/66/75%)
– Axes disable shields for 1.6 seconds by default
– New cleaving enchantment for axes disables shields for 0.5 more seconds, maximum level 3
– Cleaving enchantment gives axes (+2/+3/+4) extra damage
– Axes now take 1 durability for attacking (and Hoe)
– You won’t get the reach bonus while sneaking
– Projectiles don’t trigger invulnerability ticks
– Arrow uncertainty value decreased from 1.0 to 0.25
– Tridents can be shot from dispensers
– Tridents with Loyalty that fall into the void will return to its owner
– Snowballs now stack to 64
– Snowballs and eggs have a 4 tick cooldown
– Snowballs are not rendered the first 2 ticks (hack to prevent screen flickering)
– Made it possible to hit players with snowballs
– Eating gets reset when you get hit
– Natural healing works down to 6 food points, previously 18
– Natural healing is faster (every 2 seconds, was 4)
– Natural healing now always drains food points. Saturation is not used when healing damage, and is only relevant as a “pause” until food drains (as originally intended)
– Natural healing drains food 50% slower
– Liquid food (stews, honey, milk, potions) can now be consumed in 20 ticks
– Healing potions heal 6 points per level and harming potions harm 6 points per level (4 previously)
– Strength I/II now adds +20%/+40% (was +3/+6 damage)
Combat Test Snapshot 8c, by Mojang: (6) Here we go again… Combat test snapshot 8b : Minecraft (reddit.com)
Get 0.05 TON 💎
Download![Better Combat [Fabric/Forge] by Daedelus](https://files.minecraftpatch.com/addons_new/better-combat-fabricforge-by-daedelus-639842/screenshots/better-combat-fabricforge-by-daedelus-scr-1-mini.png)


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