Minecraft Audio Engine Tweaks mod 2026 download
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minecraft mod Audio Engine Tweaks

Audio Engine Tweaks

Game Version: 1.19.1
Total Downloads: 95
Updated: Jul 3, 2022
Created: Jun 27, 2022
Download Audio Engine TweaksDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
audio_engine_tweaks-1.2.1-1.19 build 1.jar release 46.60 KB Jul 3, 2022 1.19.1 0 download Audio Engine Tweaks audio_engine_tweaks-1.2.1-1.19 build 1.jar releaseDownload
audio_engine_tweaks-1.2.1 build 1.jar release 46.63 KB Jul 3, 2022 1.18.2 0 download Audio Engine Tweaks audio_engine_tweaks-1.2.1 build 1.jar releaseDownload
audio_engine_tweaks-1.2-1.19 build 1.jar release 46.67 KB Jun 29, 2022 1.19.1 34 download Audio Engine Tweaks audio_engine_tweaks-1.2-1.19 build 1.jar releaseDownload
audio_engine_tweaks-1.2 build 3.jar release 46.70 KB Jun 29, 2022 1.18.2 23 download Audio Engine Tweaks audio_engine_tweaks-1.2 build 3.jar releaseDownload
audio_engine_tweaks-1.1-1.19 build 1.jar release 46.61 KB Jun 29, 2022 1.19.1 8 download Audio Engine Tweaks audio_engine_tweaks-1.1-1.19 build 1.jar releaseDownload
audio_engine_tweaks-1.1 build 1.jar release 46.64 KB Jun 29, 2022 1.18.2 3 download Audio Engine Tweaks audio_engine_tweaks-1.1 build 1.jar releaseDownload
audio_engine_tweaks-1.0-1.19 build 1.jar release 46.56 KB Jun 27, 2022 1.19 19 download Audio Engine Tweaks audio_engine_tweaks-1.0-1.19 build 1.jar releaseDownload
audio_engine_tweaks-1.0 build 1.jar release 46.58 KB Jun 27, 2022 1.18.2 8 download Audio Engine Tweaks audio_engine_tweaks-1.0 build 1.jar releaseDownload

Description

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Audio Engine Tweaks

 

this mod changes how Minecraft schedules sounds in order to prevent the sound pool to fill up
or at least mitigate the effects of a full sound pool

 

TLDR:

this mod fixes this errors ( log spam too ):
[Render thread/WARN]: Failed to create new sound handle
[Sound engine/WARN]: Maximum sound pool size 247 reached
and prevents the sound pool to overload ( loss of all sounds in game until the pool frees up )

 

Details:

every tick sound are collected and categorized by sound type ( lower category means higher priority ).
each category is also ordered by distance from the player.

depending on the fill level of the sound pool certain sound types are allowed to be player otherwise they are skipped

if the sound pool gets full all successive sounds are skipped ( should never happen with the threshold rules )

each tick there is a duplication check that will allow only a set number instances of the same sound to be played in the same coordinate ( 1 square block ),
excess are skipped

sounds of MASTER and MUSIC Type are allowed to be played instantly ( if requested ) bypassing the priority queue and the duplication check
( this is because they can be requested by the Main Menu or the GUI while the internal server is frozen )
they will still follow the fill level threshold rules.
other Categories if requested to be played instantly, will instead be scheduled to the current tick

all the values are editable trough ModMenu config page or by manually editing the config file

 

Defaults:

MASTER    cat 0 and always allowed
VOICE     cat 0 and always allowed
PLAYERS   cat 1 and up to 95%
HOSTILE   cat 2 and up to 90%
BLOCKS    cat 3 and up to 80%
MUSIC     cat 4 and up to 70%
RECORDS   cat 4 and up to 70%
NEUTRAL   cat 5 and up to 60%
WEATHER   cat 6 and up to 50%
AMBIENT   cat 6 and up to 50%

 

maxDuplicatedSounds : 5

 

PS:

if you read all the way down here and you want to use this mod, you can try inverting the priority categories while keeping the same thresholds
that will allow sounds from all the categories to play while skipping the sounds that are too far from you

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