Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| Bandits 2.2 (1.15.2).jar release | 153.90 KB | Aug 2, 2020 | 1.15.2 | 224 | Download |
| Bandits 2.1 (1.15.2).jar release | 80.32 KB | Jul 28, 2020 | 1.15.2 | 24 | Download |
| Bandits 1.9 (1.15.2).jar release | 98.35 KB | Jul 24, 2020 | 1.15.2 | 25 | Download |
| Bandits 1.8 ( 1.15.2).jar release | 89.39 KB | Jul 23, 2020 | 1.15.2 | 12 | Download |
| Bandits 1.7 ( 1.15.2).jar release | 89.26 KB | Jul 23, 2020 | 1.15.2 | 9 | Download |
| Bandits 2.0 (1.15.2).jar beta | 86.32 KB | Jul 28, 2020 | 1.15.2 | 19 | Download |
| Bandits 1.6 (1.15.2).jar beta | 96.16 KB | Jul 21, 2020 | 1.15.2 | 23 | Download |
| v.1.3 Bandits 1.15.2 beta | 82.64 KB | Jul 19, 2020 | 1.15.2 | 14 | Download |
Description
Bandits target players and fight back, use a full set of iron, and have a chance for their items to be enchanted.
When a player lingers within a space of one block for 8 seconds, a bandit spawns, falling from the sky and landing 20 – 0 blocks from the player. This 8-second spawn timer repeats endlessly.
An amount increases by 20 plus 1/5th of the current amount after every twenty minutes. It decreases by 1 when a bandit spawns, and prevents bandits from spawning when it reaches 0. It begins at 60 at the start of a world.
Bandits don't despawn, see as far as 60 blocks, and drop 0 items and 15 xp.
Commands:
/disableAmbushes
/enableAmbushes
(Ambushes or bandit spawning is enabled by default.)
/disableBanditMining
/enableBanditMining
(Bandit mining is enabled by default.)
(x = Easy/Normal/Hard)
Chance rolling for each enchantment = 10%/30%/50%
Weapon damage = 2/4/7 hearts
Breaking time = the block's hardness times 5/1/.5 in ticks
They don't drop the blocks they break.
Enchantments:
Sharpness, Knockback, Fire Aspect, Protection, Fire Protection, Blast Protection, Projectile Protection, Feather Falling, Depth Strider, Frost Walker, and Thorns.
Shoutout to Jimmity for the skin which I changed up a bit.
Get 0.05 TON 💎
Download


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