Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| bossrifts-1.18-v1.1.jar release | 28.66 KB | Dec 1, 2021 | 1.18 | 130 | Download |
| bossrifts-1.17.1-v1.1.jar release | 28.71 KB | Dec 1, 2021 | 1.17.1 | 75 | Download |
| bossrifts-1.16.5-v1.1.jar release | 28.67 KB | Dec 1, 2021 | 1.16.5 | 95 | Download |
| bossrifts-1.16.5-v1.01.jar release | 28.31 KB | Nov 27, 2021 | 1.16.5 | 27 | Download |
| bossrifts-1.17.1-v1.0.jar release | 28.38 KB | Nov 15, 2021 | 1.17.1 | 53 | Download |
| bossrifts-1.16.5-v1.0.jar release | 27.53 KB | Nov 11, 2021 | 1.16.5 | 41 | Download |
Screenshots
Description
Boss Rift is a simple mod that has been made as an addon for any adventure mod that features long journeys with boss fights.
After killing a boss that is tagged in the "rift_bosses" tag, a rift core will appear at it's location, allowing you to either right click it to activate it, or if it's too far away — toss an ender pearl at it. If the rift has been activated, it will take a few seconds to get ready, after which it will transport any entity in the area back to the home of the player that activated it.
The mod comes with a server-config file, allowing you to set how long the rift takes to disappear, or never to disappear at all.
The mod currently has support for:
-All Twilight Forest bosses
-All Atum2 pharaohs
-All Mowzie's Mobs bosses
-All of Advent Of Ascension (Nevermine) bosses that you can't summon anywhere you want (with one exception)
-Gaia Dimension's boss
-All Blue Skies bosses
-All Stalwart Dungeons bosses
-All Dungeons Mod bosses
-All Astemir's Forestcraft bosses
If I'm missing any bosses that fit the criteria (there is no point of adding a boss that you can summon in your backyard, such as the vanilla's Wither), you can comment, msg me on discord (jodi#6860) or you can add the bosses into the tag yourself by using a datapack.
Get 0.05 TON 💎
Download







Add a comment