Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| Bread 10 Galactic Offense Beta 1.2 beta | 666.05 KB | Jan 17, 2022 | 1.17.1 | 8 | Download |
| Bread 10 Galactic Offense beta | 636.54 KB | Dec 26, 2021 | 1.17.1 | 44 | Download |
Description
Note: Ben 10 Was Created By Man Of Action And Is Owned By Cartoon Network, I Am Not Affiliated With Either
Game Version: 1.17.1
Discord: https://discord.gg/jrzhRpvq
Made With Mcreator
Galvanic Signal: Device Used To Summon An Omnitrix, Creates Explosion After A Few Seconds And The Omnitrix Is Yours!Galvanic Signal: Device Used To Summon An Omnitrix, Creates Explosion After A Few Seconds And The Omnitrix Is Yours!
Prototype Omnitrix Timer: 3 Minutes
Recharge Time: 2 Minutes
Aliens:
Heatblast:
Ability 1: Fireball (Summons Ghast Fireball, Punch To Direct)
Ability 2: Rocket Flight (Summons Small Explosions Underneath To Rocket Up)
Ability 3: Flamethrower (Summons Fire Stream)
Passive: Cannot Freeze
Wildmutt:
Put your spoiler here.
Ability 1: Sense (Highlihgts Nearby Mobs)
Ability 2: Quil Shot (Fires Short Quil Projectiles)
Ability 3: Climbing
Diamondhead:
Ability 1: Diamond Blade (Turns Mainhand Into Dimaond Blade For A Few Seconds, Sneak Right Click To Shield)
Ability 2: Diamond Shards (Projectiles To Hit Mobs, Summons Spikes If It Hits Blocks)
Ability 3: Diamond Wall
Xlr8:
Ability 1: Time Slow (Slows Down Nearby Entities)
Ability 2: Tornado Blast (Sends Mob Flying Into The Air)
Ability 3: Dash
Passive: Fast Sprint
Grey Matter:
Ability 1: Climbing (Can Climb On Ceilings Too)
Ability 2: Wall Stick (Sitcks To Wall For A Few Seconds)
Ability 3:
Four Arms:
Ability 1: Super Jump (Temporarily Allows Higher Jumping)
Ability 2: Sonic Clap (Knocks Back Targeted Mobs)
Ability 3: Rampage (Dashes Forward With A Short Explosion)
Stinkfly:
Ability 1: Slime Blast (Slows Down Hit Mobs)
Ability 2: Stink Gas (Blinds And Damages Mobs)
Ability 3
Passive: Creative Flight
Ripjaws:
Ability 1: Lure Light (Gives Night Vision In Water)
Ability 2: Jaw Snap (Summmons Evoker Jaw)
Ability 3: Water Dash (Dashes In/Out Of Water)
Passive: Water Buffs
Note: Unlike The Franchise, Ripjaws Has A Recporator To Breathe Air
Upgrade:
Ability 1: Laser
Ability 2: Upgrade (Merges With Item)
Ability 3:
Furnace Form:
Ability 1: Fireball
Ability 2
:Ability 3: Downgrade (Unmerges With Item)
Piston Form:
Ability 1: Super Jump (Sneaking: Causes An Explosion)
Ability 2:
Ability 3: Downgrade (Unmerges With Item)
Noteblock Form:
Ability 1 (Sneaking): Sonic Pulse (Small Ground Explosion That Damages Nothing)
Ability 2:
Ability 3: Downgrade (Unmerges With Item)Passive: Flight
Jukebox Form:
Ability 1: Disc Launch (Launches Disc Projectiles)
Ability 2:
Ability 3: Downgrade (Unmerges With Item)
Note: Swapping Between Upgrade Forms Frequently Can Result In Glitches
Ghostfreak:
Ability 1: Intangibility (Enters Spectator Mode For A Short Time)
Ability 2: Float (Levitates Player For A Short Time)
Ability 3: Fear Shot (Zooms In On Target And Slows And Damages Them)
CannonBolt:
Ability 1: Ball Form (Enter Ball Form)
Ability 2:
Ability 3: Jump Smash (Jumps Into The Air And Causes A Small Explosion)
Ball Form:
Ability 1:
Ability 2: Normal Form (Leave Ball Form)
Ability 3: Quickly Climb A Surface
Passive: Fast Sprint And Explodes On Collisions
Wildvine:
Ability 1: Grapple
Ability 2: Gas Bomb (Releases Plant Bomb Which Explodes And Slows And Damages Entities)
Ability 3: Vine Wall (Summons Vine Wall)
Blitzwolfer:
Ability 1: Sonic Howl (launches Mobs Back)
Ability 2: Smell (Weaker Version OF Wildmutt's Sense)
Ability 3: Climbing
Snare-Oh:
Ability 1: Grapple
Ability 2: Bindings (Prevents Mob From Moving Temporarily)
Ability 3:
Frankenstrike:
Ability 1: Thunder Punch (Strikes Lightning Where Player Aims)
Ability 2: Lightning Blast (Sends Surge Of Lightning)
Ability 3: Lightning Volly (Shoots Lightning A Short Distance)
Upchuck:
Ability 1: Eat (Removes A Block And Gives Gourmand Slime)
Ability 2: Spew (Spits At Entity, Removing 1 Slime And Slows Mob)
Ability 3: Spit Up (Removes Slime And Creates Small Explosion)
Ditto:
Ability 1: Clone
Ability 2: Clone Clear (Removes All Clones)
Ability 3:
Clone Passive: If A Clone Dies All Clones Die
Eyeguy:
Ability 1: Laser
Ability 2: Lightning Blast
Ability 3: Fire Blast (Identical To Heatblast Flamethrower)
Way Big:
Ability 1: Laser (Launches Massive Explosive Projectile)
Ability 2: Punch (Creates Explosion In Direction Player Looks In)
Ability 3: Throw (Zooms In And Launches Mob)
Articguana:
Ability 1: Freeze Blast (Slows And Damages Hit Mob)
Ability 2: Water Dash
Ability 3: Freeze Ray (Creates Short Ice Path)
Passive: Faster Sprint On Ice
Passive 2: Cannot Freeze
Note: All Aliens After The Original 10 (Heatblast, Diamondhead Etc.) Must Be Scanned By Killing A Species Member And Selecting The Alien With The DNA In Inventory
Ability Key binds:
Ability 1: Z
Ability 2: X
Ability 3: R
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