Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| [Fabric/Quilt] v1.3.1 release | 53.34 KB | Aug 31, 2022 | 1.19.2 | 1 | Download |
| Fabric-Universal-1.3.0 release | 895.70 KB | Oct 21, 2021 | 1.18.1 | 107,942 | Download |
| CameraOverhaul-1.2.2-fabric-universal.jar release | 412.95 KB | Dec 28, 2020 | 1.17 | 28,240 | Download |
| CameraOverhaul-1.2.1-fabric-universal.jar release | 412.97 KB | Dec 26, 2020 | 1.17 | 445 | Download |
| CameraOverhaul-1.2.0-fabric-universal.jar release | 412.83 KB | Dec 25, 2020 | 1.17 | 285 | Download |
| CameraOverhaul-1.1.0-Fabric release | 406.26 KB | Dec 24, 2020 | 1.17 | 335 | Download |
| CameraOverhaul-1.0.1-fabric-1.16.jar release | 37.29 KB | Dec 5, 2020 | 1.16.4 | 10,824 | Download |
| CameraOverhaul-1.0-fabric-1.16.jar release | 37.31 KB | Nov 29, 2020 | 1.16.4 | 1,045 | Download |
Description
What's this?!
It's a clientside mod that attempts to improve overall satisfaction of the game through the introduction of various camera rotations, to emphasize on the player's movement and improve visual feedback. Strafing and turning around will tilt the camera sideways. Jumping, falling, and moving forward/backwards will affect the camera's pitch.
Is this for Forge, or Fabric?
Currently, this mod is only available for Fabric. Any java developer is welcome to do a pull request with a port to Forge on the mod's Github. I tried to make the code as less dependent on Fabric as possible.
Can I turn off X and only keep Y?
You can find the configuration file with intensity scaling for all features at ".minecraft/config/cameraoverhaul.json". Set a factor to 0.0 to turn the feature off. You can also use negative numbers there, if that's your thing.
Compatibility Notes:
- ImmersivePortals – Ensure that its version is 0.52 or newer. There may still be some visual artifacts, but the experience is not *too* bad.

Get 0.05 TON 💎
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