Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| charcoal_pit-1.16.5-2.23.jar release | 545.79 KB | Oct 30, 2021 | 1.16.5 | 0 | Download |
| CharcoalPit[1.16.5]-2.17.jar release | 599.44 KB | Oct 7, 2021 | 1.16.5 | 27 | Download |
Description
The mod aims at fixing all the bugs and updating the original Charcoal Pit 2 mod by EnderiumSmith to modern Minecraft version.
As the original seems to have disappeared online for a long time, starting a new fork is necessary. 80% award income goes to original author, this is configured in project settings.)
After fixing bugs and resolving issues, we will also expand upon the content of the mod.
Released and Licensed under GNU GPL 3.0, same as the original license used by EnderiumSmith
Source available at: https://github.com/TeamMoegMC/CharcoalPit2
Original source available at: https://github.com/EnderiumSmith/CharcoalPit2
Original project page available at: https://www.curseforge.com/minecraft/mc-mods/charcoal-pit
Content:
This mod is a recreation of Terrafirmacraft designed to work well with other mods. It adds a more immersive way to make charcoal, coke and pottery as well as an early game ore processing mechanic.
Fire Starter:
You will need to light some fires before you can get iron. The fire starter is a one use item that can do just that

Campfire Changes:
The campfire no longer requires coal and will drop ash when broken. It can also be used to turn sticks into torches.
Straw and Thatch:
By breaking tall grass with a hoe you can get Straw. It can be used for the kiln or as a building material by crafting into Thatch. Tip: the Quark mod makes hoes break blocks in a 3×3.

Barrel:
The barrel can be used to hold fluids like creosote oil. Since its made of wood it cant hold gasses or hot fluids. It keeps its fluids in item form like a shulker box. It can be filled from an infinite water source directly so a bucket inst required.

Alcohol:
The Barrel can also be used to brew alcohol by adding an ingredient to water and letting ferment for 2 MC days. 64 items will fully fill it. Each type of alcohol has a different potion effect. Drinking alcohol will add the drunk effect which increases by 1 level per drink and lowers by 1 level when it runs out instead of stopping like other effects. The first 4 levels do nothing but each additional level will get progresively worse. Some highlights include the Golden Cider which gives a full row of absorption hearths, Vodka which gives resistance and Honey Dewois, the elixir of the Dwarves which grants haste.

Food:
Bronze Reinforced Brick(1.12 only):
Bronze Reinforced Bricks are a tough, creeper proof material that can be crafted with Brick Blocks and Bronze Ingots. It can be used to make the Coke Oven and Bloomery creeper proof.
Charcoal Pits:
The Charcoal Pit is shape-less multiblock that allows Log Piles to be turned into charcoal. To make it just place your Log Piles into a contiguous shape and cover every exposed space with a solid* block.
To light it uncover a face of a Log Pile, light it on fire and quickly cover it back. If the Log Piles are exposed to air they will be destroyed. If it is working you will see smoke particles at the top. After 18 MC hours the smoke will stop and the Log piles will be replaced by an Ash-looking block. The conversion ratio is ~2:1 but fortune helps

Coke Ovens:
The Coke Oven works similar to the Charcoal Pit. The main differences are that instead of Log Piles it uses Coal Blocks and the blocks used as covering must be specific refractory blocks**. The Coke Oven will turn coal into coal coke at a ratio of ~9:6. Fortune helps. The processing time is also longer, at 36 MC hours.
Coal Coke:
Coal Coke is an upgraded version of coal made from the Coke Oven. It burns for twice as long.

Coke Cola(1.12 only):
Coke Cola is an upgraded version of the Potion of Speed. This fizzy drink is made by adding Coal Coke to a Potion of Speed in a brewing Stand. It gives a speed effect 1 level higher than its predecessor.

Creosote Funnel:
To improve the yield of the Charcoal Pit and Coke Oven, a Creosote Funnel can be used to drain Creosote Oil from beneath the structure. The funnel has a 9×9 "+" shaped range. A line of them works best. While a bucket can be used to collect the Creosote, a mod with pipes and tanks is recommended to make use of it.
Creosote Oil can be used as fuel, smelting 24 items.

The Kiln:
The Kiln is used to fire clay into pottery such as bricks, terracotta and ceramic vessels. Unlike the Charcoal Pit or Coke Oven the Kiln is a horizontal 2D structure that also connects diagonally. All blocks but the top bust be covered by solid* blocks, similar to the Charcoal Pit. The Kiln will break if the bottom block is destroyed. The top must remain clear as fire must be able to burn on top.
To create it Shift Right Click a valid ingredient on the top of a solid block. Up to 8 items can be fired at a time. Then cover the clay with Straw and Logs. To light it just set the top of one on fire. After 8 MC hours the fire will go out revealing an Ash-looking block. Note that rain will put out the Kiln.
Ash:
Ash is a secondary output from the Charcoal Pit, Coke Oven and Kiln. It can be used to make fertilizer, which acts as bone meal


Ceramic Vessel:
The Ceramic Vessel is an early game equivalent of a Shulker Box. It has 9 slots and will keep its inventory when broken. It can be died any of the 16 colors of hardened clay, however once dyed it cannot be dyed again. It will keep its contents trough the dyeing recipe.

The Ore Kiln:
The unfired Clay Vessel can also be used to smelt ores. It cannot smelt high level ores like Iron*** but can be used to make Bronze. To use it place it on the ground and fill its inventory with up to 8 ores and the necessary fuel. The tooltip will tell you the result of the ingredients used. If the result is invalid the clay vessel cannot be fired. Only ores require fuel as the Kiln contains enough fuel to smelt ingots. Using the Clay Vessel to smelt ores will break it so you will need to craft a new one for another batch.
The Bloomery(1.16 version):
To smelt higher tier ores like Iron and Nickel you will need the bloomery. Make a 1 or 2 block tall chimney out of valid bricks** with a tuyere block on the bottom layer and bellows pointing into it. Shift right click a valid ore to start it them right click the ingredients in. Once you light it pump the bellows to stoke the fire. You dont need to pump them the entire time. 2 bellows in tandem will fill the buffer faster. Once its done in about 4 MC hours(3.5 minutes) work the bloom with your pickaxe until it drops its contents. If you let it cool or didnt pump the bellows enough it will fail and you will have to start over. After you get Iron you can make mechanical bellows powered by redstone.

Fruit Trees:
Fruit trees are trees that constantly produce fruit. They dont spawn naturally. Saplings can only be found in Dungeon, Mineshaft and Stronghold loot chests or sold by Wandering Treaders. Once aquired they can be farmed like regular trees for more saplings. The leaves go through different growth stages that will stay mostly in sync with each other. If the fruit is not collected it will fall down on its own and the growth process will automatically restart. The growth cycles are longer than normal crops but the 3D nature of leaves alloys larger harvests. If fruit tree leaves are collected with shears they will remain in the stage they were collected.
Banana and Coconut produce pods like cocoa at the base of the canopy. There must be a log for them to attach to so not all trees are valid.
Apple trees are the most useful as it makes vanilla apples.
Cherry trees fruit twice as fast.
Chestnut grow much larger and chestnuts are more saturating, but 4 sapling are required
Dragon fruit trees are small and slow growing. Since they are a cactus the leaves are evergreen
Banana and Coconut produce continuously instead of in batches
Get 0.05 TON 💎
Download





Add a comment