Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| Charmmaking 1.16.5 (1.2.2) release | 263.53 KB | Apr 30, 2021 | 1.16.5 | 227 | Download |
| Charmmaking 1.15.2 (1.2.1) release | 261.51 KB | Feb 15, 2021 | 1.15.2 | 34 | Download |
| Charmmaking 1.152 (1.2.0) release | 261.48 KB | Feb 15, 2021 | 1.15.2 | 4 | Download |
| Charmmaking 1.15.2 (1.1.0) release | 311.83 KB | Nov 18, 2020 | 1.15.2 | 32 | Download |
| Charmmaking-1.15.2-1.0.0.jar release | 302.06 KB | Sep 17, 2020 | 1.15.2 | 66 | Download |
Screenshots
Description
Charmmaking is a mod that adds a middle-game way to enhance your experience playing Minecraft, and it does that by adding 11 new totems to the game. But first, how to get them:
First, you need a Charmmaking Table (check images for creafting recipe). When you right-click on it, you will see a GUI. the slot on the far left is for a Blaze Rod, the 7 middle slots are where the majority of the magic happens and the slot on the far left is for Charms.
What is a Charm?
A Charm is an item required to make totems. There are 12 charms, each one is dropped by a different mob. Each Charm represents a different totem.
To make a totem, place a blaze rod in the far left slot, a charm in the far right slot and 1 of the right ingredient in each of the middle slots, except the exact middle one, that is where the totem will appear, when the right items are insterted into the slots. When a totem is made, the Charm and all 6 ingredients will be removed, but the Blaze Rod will stay.
Here is a list of all the Charms and totems, as well as the ingredients:
1. Charm of Undying. 20% chance to be dropped by the Evoker (which no longer drops Totems Of Undying) Used along with 6 slices of Glistering Melon to make the Totem Of Undying.
2. Charm of Consumption. 20% chance to be dropped by the Pig. Used along with 6 Golden Carrots to make the Totem of Consumption. When the totem is held in main or off hand it will make all mobs drop Steak (75% chance) or Raw Beef (25% chance)
3. Charm of Corruption. 20% chance to be dropped by the Witch. Used along with 6 Water Bottles / Akward Potions / Any other drinkable potion to make the Totem of Corruption. When the totem is held in main or off hand it will place dark goo everywhere you stand. The goo poisons anything that walks on it, except players holding the Totem of Corruption. The goo will naturally decay, but it will also spread, burning through any foliage is meets. WARNING! Only use in confined area or worlds you don't care about. High risk of covering large ammounts of land very quickly (if the goo hasn't spread far, water might do the trick).
4. Charm of Experience. 20% chance to be dropped by the Slime. Used along with 6 Bottles o' Enchanting to make the Totem of Experience. When the totem is held in main or off hand it will spawn some xp whenever you break any block.
5. Charm of Explosions. 20% chance to be dropped by the Creeper. Used along with 6 Gunpowder to make the Totem of Explosions. When the totem is held in main or off hand it will create an explosion whenever you die at the site of your death. The totem will be taken away once used.
6. Charm of Flaming. 20% chance to be dropped by the Blaze. Used along with 6 Magma Cream to make the Totem of Flaming. When the totem is held in main or off hand it will give you fire resistance and place fire everywhere you stand.
7. Charm of Leeching. 20% chance to be dropped by the Bat. Used along with 6 Nether Wart to make the Totem of Leeching. When the totem is held in main or off hand it will have a chance to give you some health back whenever you attack a mob.
8. Charm of Levitation. 20% chance to be dropped by the Shulker. Used along with 6 Shulker Shells to make the Totem of Levitation. When the totem is held in main or off hand it will make fly up when looking up and down when looking down. The closer you head is to 0 degrees, the slower you fly. If used correctly, no damage will be taken upon landing.
9. Charm of Mining. 20% chance to be dropped by the Skeleton. Used along with 6 Gold Ingots to make the Totem of Mining. When the totem is held in main or off hand it will give you constant Haste I.
10. Charm of Redemption. 20% chance to be dropped by the Enderman. Used along with with 6 Ender Pearls to make the Totem of Redemption. When the totem is held in main or off hand it will set your spawn to the spot you died at, allowing you to continue fighting after death. The totem will be taken away once used.
11. Charm of Summoning. 20% chance to be dropped by the Zombie. Used along with 6 Rotten Flesh to make the Totem of Summoning. When the totem is held in main or off hand it will have a chance to spawn a Friendly Zombie from time-to-time. The Zombie will attack all aggressive mobs.
12. Charm of Withering. 20% Chance to be dropped by the Wither Skeleton. Used with 6 Wither Roses to make the Totem of Withering. When the totem is held in main or off hand it will apply the Wither effect to all mobs you attack.
Those were all the Charms, totems and ingredients to make the totems. Check the images tab for pictures of the Charmmaking Table, the Charmmaking Table recipe, the Charmmaking Table GUI, as well as a picture of all the totems, charms and ingredients together on the floor in item frames. They are in the same order as written in the list above.
Backporting is not an option. Udating to newer Minecraft versions will only happen once stable Forge versions will appear.
Feel free to include this mod in your modpack, with proper credit, of course.
Have fun making totems!
The mod was made using the MCreator modmaking toolkit.
Get 0.05 TON 💎
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