Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| conduitspreventdrowned-fabric_1.19.x-1.6.jar release | 8.24 KB | Jun 7, 2022 | 1.19 | 0 | Download |
| conduitspreventdrowned-fabric_1.19.x-1.5.jar release | 8.26 KB | Mar 2, 2022 | 1.19-Snapshot | 63 | Download |
| conduitspreventdrowned-fabric_1.18.x-1.5.jar release | 11.17 KB | Nov 30, 2021 | 1.18.2 | 37,994 | Download |
| conduitspreventdrowned-fabric_1.17.x-1.5.jar release | 11.49 KB | Nov 26, 2021 | 1.17.1 | 119 | Download |
| conduitspreventdrowned-fabric_1.16.x-1.5.jar release | 11.47 KB | Nov 26, 2021 | 1.16.5 | 105 | Download |
| conduitspreventdrowned-fabric_1.17.x-1.4.jar release | 11.57 KB | Oct 25, 2021 | 1.17.1 | 180 | Download |
| conduitspreventdrowned-fabric_1.16.x-1.4.jar release | 11.56 KB | Oct 25, 2021 | 1.16.5 | 37 | Download |
Description





Requires the library mod Collective (Fabric) and the Fabric API.
This mod is for Fabric. For the Forge version click here.
This mod is part of The Vanilla Experience.
Conduits Prevent Drowned is a minimalistic configurable mod which disables drowned zombie spawns around the player when the conduit effect is active.
Configurable: ( how do I configure? )
preventDrownedInRange (default = 400, min 0, max 400): The euclidian distance range around the drowned where a check for a player with the conduit effect is done. A value of 400 prevents the spawning of all drowned.
You'll be able to build your underwater city in peace, without having pickles all around:









Get 0.05 TON 💎
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