Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
connectivity-1.18-2.6.jar release | 51.61 KB | Jan 6, 2022 | 1.18.1 | 11,748 | Download |
connectivity-1.18-2.5.jar release | 51.60 KB | Dec 4, 2021 | 1.18.1 | 31,051 | Download |
connectivity-1.17.1-2.5.jar release | 51.19 KB | Nov 21, 2021 | 1.17.1 | 32,014 | Download |
connectivity-1.17.1-2.4.jar release | 49.92 KB | Oct 31, 2021 | 1.17.1 | 15,164 | Download |
connectivity-2.4-1.16.5.jar release | 51.87 KB | Oct 31, 2021 | 1.16.5 | 748,674 | Download |
connectivity-1.17.1-2.3.jar release | 49.81 KB | Sep 20, 2021 | 1.17.1 | 32,543 | Download |
connectivity-2.3-1.16.5.jar release | 51.75 KB | Aug 22, 2021 | 1.16.5 | 622,285 | Download |
connectivity-2.2-1.16.5.jar release | 51.75 KB | Aug 15, 2021 | 1.16.5 | 311,085 | Download |
connectivity-2.1-1.16.5.jar release | 51.75 KB | Jun 22, 2021 | 1.16.5 | 160,530 | Download |
connectivity-2.0-1.16.5.jar release | 46.72 KB | Jun 20, 2021 | 1.16.5 | 167 | Download |
connectivity-1.8-1.16.5.jar release | 22.87 KB | Jun 4, 2021 | 1.16.5 | 936 | Download |
connectivity-1.6-1.16.5.jar release | 23.20 KB | Apr 20, 2021 | 1.16.5 | 2,649 | Download |
connectivity-1.6-1.16.5.jar release | 23.18 KB | Apr 14, 2021 | 1.16.5 | 161 | Download |
connectivity-1.5-1.16.5.jar release | 20.45 KB | Apr 12, 2021 | 1.16.5 | 243 | Download |
Description
Lightweight mod which solves several connection problems like DecoderException, Packet size larget than X bytes, Payload too large and more.
All these are configurable:
- Login timeout
- Play timeout
- Detailed Network statistics
- Fix packet size exceptions during login/play
- Log data of too large packet to show sources
- Log warnings about too large data beeing sent
The mod is not required on both sides, but offers useful functionality for both sides.
Randompatches (in)compatibility:
Set this in the randompatches.toml config file so random patches does not crash when started alongside connectivity mixin_blacklist = ["ServerPlayNetHandlerKeepAlive"]
Connectivity has some overlap with randompatches and happens to apply first, which makes random patches crash.
Network stats:
Client: show outgoing traffic: /connectivity packetsClient
Server: Traffic of all players: /connectivity packetsAllPlayers
/connectivity packetsPlayer Dev
Server: Total traffic: /connectivity packetsSummary
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