Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| CorewarMC 2.1.1 release | 15.29 MB | Jan 21, 2022 | 1.18.1 | 0 | Download |
| CorewarMC 2.0.1 release | 14.18 MB | Oct 19, 2020 | 1.16.3 | 1,062 | Download |
| CorewarMC 2.0.1 World only release | 14.17 MB | Oct 19, 2020 | 1.16.3 | 29 | Download |
| CorewarMC 2.0.0 release | 14.18 MB | Oct 10, 2020 | 1.16.3 | 43 | Download |
| CorewarMC 2.0.0 World only release | 14.17 MB | Oct 10, 2020 | 1.16.3 | 9 | Download |
| CoreWarMC b1.4.1 release | 2.59 MB | Dec 1, 2019 | 1.12.2 | 110 | Download |
| CoreWarMC b1.4.1 Map only release | 2.59 MB | Nov 30, 2019 | 1.12.2 | 28 | Download |
Screenshots
Description
Disclaimer:
You are allowed to play and record on CorewarMC.
What you are NOT allowed to do:
- Claim the map as your creation.
- Redistribute the map without our consent.
- Modify the map.
- Modify the datapack.
- Make money with our map. (e.g. using CorewarMC in a minecraft network with in-game ranks)
CorewarMC is a PvP map with a majority of void. It is based on "Rush" and "The Tower" gameplay.
Release 2.0 is a complete rework from scratch because b1.4 was made with a lot of command_blocks and execute command.
Thanks to minecraft 1.13+, we were forced to restart from scratch.
Now, CorewarMC is better than ever with new features.We recommend you to play from 3v3 to 5v5.
In this gamemode exist 2 teams with their own core. Your objective is to destroy the enemy core before they destroy yours.
By default, every 5 minutes your respawn time increase by 5 seconds until reaching 30 seconds.
When the timer reach 0, cores will enter in overload. By default in this phase, cores will lose 1hp every 5 seconds and respawn time will return to 5 seconds.
NOW a draw can be triggered if both core reach 0hp at the same time.
We are currently reconcidering this gamemode. Is it cool enought? Is it fun? Is it played? And do we have to rework the arena?
This gamemode could be re-imlplemented if all the previous questions are answered.
Corewar 2.0 trailer by Uranium_49.
+ Added, – Removed, ~ Updated
Release 2.0.0
+ Shop system available in respawn room
+ Point system to buy things in Shop
+ Control point at middle platform (read the rulebook for more informations)
+ A f*****g stadium that change colour depending on team's colour
+ Game options are now available through your inventory when in lobby team
+ Brand new game modifier interfaces
+ Nether chest in bases
+ Artefacts available in shop (Elytra and Riptide III Trident)
+ Some potions are available in shop
+ Game ID detection system (set you spectator if the current game is not yours)
+ Empty team detection (only during game, not in lobby)
+ Team colour picker
+ Visual timer on Iron Ingot spawns
– Potion chest removed
– Resource spawn rate modifier removed
– Enchantments are now unavailable
– Special "kits" removed from the arena (Defender armour, Night stick, Attacker armour, etc)
– Middle chests removed
– Diamond and Lapis spawn removed
~ PvP 1.8 only apply to swords
~ Any axes are now nerfed dealing less damages
~ Bows are now only available in shop
~ Iron ingots now prevent future ingots to spawn if not collected
~ Max arena heightPrevious changelog
Beta 1.4.1
Changes
Middle bridges from iron platforms to diamond platform removed
Classic map pre-reskin
Diamond armors removed from defenders chestsBug fix
Balancing Bow stock in classic mode
Clearing XP before game start
Horse easter egg is not so colorful because Minecraft doesn't want to save structure data in map folderBeta 1.4.0
Added features
Atk/Def gamemode (with configurations)
Better lobby
Improved map builder (again)
Anti chest breaker (kick from current game)
Rule book in lobby
Overload system for Classic mode (Cores will lose 1hp every 5sec and can die)
Now work with some functions
Easter eggs added in Classic mode
Advancement system
Configurations won't apply
Players are killed when falling under layer 0 (y=0)
Respawn presure plate now work correcltyBeta 1.3
Added features
Fully configurable
Improved lobby system
Improved map builder
Core is now multi breakable (can be destroyed with multiple players)
Elytra on the middle of the map (classic mode only / chest is locked)
Level system added (one kill give 1_LV to the entire team)
Lapis spawn on the middle (At the same place as the diamond spawn)Bug fix
Nerf arrow stock for bows (again)
Nerf bow enchants
Totem of undying removed
Secret stuff removed
Nightstick's knockback nerf
Berserk's sharpness nerf
Longbow's enchant nerf
"1 death remove 1 HP to the core" system was RemovedBeta 1.2
Added features
Classic Gamemode
Lobby system
Respawn cooldown system
New Core System
Jump zone
Big timer on the mapBug fix
Nerf arrow stock for bows
Core doesn't respawn after breaking him
Get 0.05 TON 💎
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