Minecraft Custom Entity Models (KAIMyEntity-Reborn) mod 2026 download
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minecraft mod Custom Entity Models (KAIMyEntity-Reborn)

Custom Entity Models (KAIMyEntity-Reborn)

Game Version: 1.16.5
Total Downloads: 8
Updated: Jul 18, 2021
Created: Jul 18, 2021
Download Custom Entity Models (KAIMyEntity-Reborn)Download Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
KAIMyEntityReborn-1.16.5-2.0 +1 More release 52.95 KB Jul 18, 2021 1.16.5 8 download Custom Entity Models (KAIMyEntity-Reborn) KAIMyEntityReborn-1.16.5-2.0

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Description

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KAIMyEntity-Reborn is a mod that lets you change default entity models (including player model) by a custom mmd model.

BE SURE TO DOWNLOAD NORMAL VERSION + CORE VERSION AND ADD THEM SIDE BY SIDE IN THE MODS FOLDER OTHERWISE IT WILL NOT WORK

It has support for changing player model with external MMD Model (.pmx .pmd) and also support a lot of animations (.vmd):

walk

sprint

sleep

jump

idle

swingLeft

swingRight

sneak

swim

onLadder

ride

ridden


How to install?

You need minecraft 1.16.5.

Only support Windows x64.

You need to copy ".jar" file and "KAIMyEntitySaba.dll" file into your "mods" folder.

If KAIMyEntity cannot find "KAIMyEntitySaba.dll", Minecraft will crash.

If you are sure "KAIMyEntitySaba.dll" is existing, try to install "Microsoft Visual C++ 2015 Redistributable x64".

The server doesn't need "KAIMyEntitySaba.dll", but needs the ".jar" file.


How to put model and animation?

KAIMyEntity does not have its own model and animation.

In your Minecraft data folder (that has "mods" and "resourcepacks" folder), create "KAIMyEntity" folder.

This version of KAIMyEntity have been getting new features for Player model ONLY.


– New folder structure to support more flexibility & in-game model switch:
KAIMyEntity -> EntityPlayer (In this folder add any folders you want containing an mmd character but without any animations)
KAIMyEntity -> EntityPlayer_Username (same as above but used for multiplayer. Replace "Username" with your real minecraft username you use)
KAIMyEntity -> Animations (In this folder you'll have multiple folders. Firstly, you need a mandatory folder named "default" which will contains default animations belonging to all your mmd characters and can serve as a fallback. Then you'll have any folders you want (not required) that have to be named the same as the ones you've added before in your EntityPlayer & EntityPlayer_Username folders that will contains animations you want to be specific for mmd models that will override the mandatory "default" folder)

I.E: if you have a folder "Hakure Reimu" inside EntityPlayer folder and want to override the "default" mandatory animations folder inside Animations then you'll also have a folder "Hakure Reimu" inside Animations folder containing animations specific for that model.

– Now support better consistent flying animations:

You now have two different animations: flying_loop.vmd which serve when flying and in movement (and not when going up or down only anymore) AND flying_idle.vmd which serve when flying and being idle.

– Now support for new animations:
jump.vmd which plays when jumping

swingSwordRight.vmd which plays when attacking (swinging) with a sword in main hand

– Now support for multiple skins of a mmd character

Now you have to name your model to be loaded as model0 (.pmx or .pmd) and all other skins/versions of your character are named model1,model2…
The max amount is 5 skins per model so last name is model4 (.pmx or .pmd).

By default: numpad 2 is for switching to the next model available and numpad 3 is for switching to the next skin available.

Your feedback is much appreciated

 

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