|darkerdepths-1.16.5-1.1.3.jar release||848.95 KB||Sep 10, 2021||1.16.5||0||Download|
|darkerdepths-1.16.5-1.1.2.jar release||846.23 KB||Sep 9, 2021||1.16.5||396||Download|
|darkerdepths-1.16.5-1.1.1.jar release||839.11 KB||Aug 24, 2021||1.16.5||115,164||Download|
|darkerdepths-1.16.5-1.1.jar release||839.18 KB||Aug 23, 2021||1.16.5||334||Download|
|DarkerDepths-1.16.5-1.0.1.jar beta||460.57 KB||Apr 3, 2021||1.16.5||598,193||Download|
|DarkerDepths-1.0.jar beta||466.15 KB||Mar 26, 2021||1.16.1||273||Download|
|DarkerDepths-1.16.1-1.0.1.jar alpha||452.78 KB||Apr 3, 2021||1.16.1||236||Download|
Darker depths is a cave expansion mod that includes well sought after features for the minecraft caves, along with a lot of our own ideas.
There will be two biomes on first release. The first, the Molten Cavern, which is meant to be a molten and ash ridden place, almost like a volcano. The second, the Sandy Catacombs, which is a arid and dead underground desert.
Carver Updates: (WIP)
Larger, more open caves will be brought into the mix, along with pillars that will span up and down the caves, to give a better atmosphere to the caverns.
Overall Game Theory and goals for this mod.
Obviously, any mod promising to add pretty much anything to the underground in 1.16 is a good idea, as the underground is extremely basic and isn't very interesting past the few times you will see some cool cave carver work. When making this mod, here are a few things that we have in mind for how we plan to expand the underground.
- We want to make the caves rewarding, but unsustainable. You shouldn't be able to survive in the caves forever (without a lot of planning before hand at least) while exploring
- Cave biomes should encourage the player to travel for different resource types. For example, coal, might be more abundant in one biome than another, so due to this, the player will try to mine for coal in that biome specifically.
- Features should be meaningful, renewable when needed, and interesting. We don't want to make unnecessary blocks that only serve one purpose. Maximizing the uses for these blocks or items allows many features packed into a less cluttered mod. Blocks that we think builders would want, should also be renewable. It doesn't make sense for a player to use our blocks if there isn't a good way for them to get a lot of them.
We know its coming, you don't have to tell us. We started work on this mod before 1.17 was announced, and we did plan ahead if 1.17 was going to be a cave update. Short and simple, when 1.17 releases, we will go through our mod and rethink it to how it could benefit 1.17. So yes, this mod will be coming to 1.17.
Requires BGCore: https://www.curseforge.com/minecraft/mc-mods/bgcore