Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| v0.2.8 beta | 29.40 KB | Apr 3, 2013 | 1.5.1 | 12,248 | Download |
| v0.2.7 beta | 28.30 KB | Apr 1, 2013 | 1.5.1 | 591 | Download |
| v0.2.6 beta | 26.49 KB | Dec 22, 2012 | CB 1.4.6-R0.1 | 4,253 | Download |
| v0.2.3 beta | 27.07 KB | Nov 30, 2012 | CB 1.4.5-R0.2 | 991 | Download |
| v0.2.2 beta | 27.03 KB | Nov 14, 2012 | 1.4.2 | 720 | Download |
| v0.2.1 beta | 27.37 KB | Nov 6, 2012 | 1.4.2 | 478 | Download |
| v0.2 beta | 26.33 KB | Oct 30, 2012 | 1.4.2 | 577 | Download |
| v0.1 beta | 20.15 KB | Oct 29, 2012 | 1.4.2 | 676 | Download |
| v0.2.5 alpha | 26.54 KB | Dec 17, 2012 | CB 1.4.5-R0.2 | 351 | Download |
| v0.2.4 alpha | 27.12 KB | Dec 6, 2012 | CB 1.4.5-R0.2 | 469 | Download |
Screenshots
Description
Decapitation

Features
- Causes heads to drop when a player is killed by another player or when killed outright.
- A command to set the name of a head
- A command to spawn heads
- Right click on a head to view the name
- Causes broken heads to drop as an item with the correct name
- A bounty system
- Store bounties in a flat file or mysql
Commands
/setname [username]– Sets the type of the head you are holding to a player head and sets the name to the one specified. Username is case sensitive./clearname– Clears any name on the head./spawnhead [username] <quantity>– Spawn the specified number of heads with the specified name. Username is case sensitive./bountysearch [username]– search for a bounty on a playerlist <page>– list current bountiesplace [username] [price]– place a bounty on a player or add to an existing oneclaim– claim the bounty of the head you are holdingremove [username]– remove the bounty of a playerlistown– list unclaimed bounties you have createdredeem– claim any heads that are owed to you
Bounty System
The bounty system requires Vault, an economy plugin and optionally mysql. This bounty system is based on heads.
Example: Let's pretend that I have a grievance against a player named mbaxter, but I'm too lazy to find and kill him, so I decide to place a bounty on his head. I type /bounty place mbaxter 100 which creates a bounty for $100 against him. On this server, the tax rate is 5% so I pay $105. A bounty hunter, diego96 comes along and checks the active bounties with /bounty list. He could use the cash so he decides to go after mbaxter. Diego tracks down mbaxter, killing him, and claiming his head. Diego now types /bounty claim while holding the skull. The skull is whisked away to me (or stored for me to type /bounty redeem at a later time if I am not online or my inventory is full) and Diego receives $100. The evil mbaxter has been slain, I receive his head, and Diego receives his $100.
Configuration
All percentage fields are in the range 0 to 1, where 0.1 = 10%
dropSkulls: allDeaths: 0 #Percentage chance that a player's skull will be dropped when they die. killedByPlayer: 1 #Percentage chance that a player's skull will be dropped when killed by another player placeInKillerInv: false #If set to true skulls will be placed directly in the inventory of the killing player when possible. If the player was not killed by a player this has no effect. If the killer's inventory is full, it will be dropped at the killer's feet. bounty: enabled: false #Enables the bounty system tax: .05 #Sets the tax on bounties. Players are charged this tax when creating or removing a bounty huntedDropOnly: false #If set to true, only players with bounties on their heads will drop heads. canClaimOwn: true #If set to false, players will not be able to turn in bounties on their own head. datastorage: yaml #This can be set to 'yaml' if you want to use a flatfile or 'mysql' if you want to use a database. database: #This section is only for people who are using mysql. url: jdbc:mysql://localhost:3306/database #Database connection string username: minecraft #Database username password: lolololol #Database password
- Setting both options to false disables heads dropping on player deaths and only allows the
/setnamecommand. - Use of the bounty system requires Vault, an economy plugin, and mysql.
- Remember that players claim bounties by turning in the head. If your head drop rate is set to 5%, that means that player will likely have to be killed a large number of times before the bounty can be claimed. Consider setting the drop rate to 100% if you are using the bounty system.
Permissions
decapitation.setname– Access to/setname.decapitation.clearname– Access to/clearname.decapitation.spawnhead– Access to/spawnheadchildren:decapitation.setname: true
decapitation.dropheads– Description: Ability to drop heads on death. Defaults to true.decapitation.collectheads– Ability to collect heads when killing another player. Defaults to true.decapitation.info– Get the name of a headdecapitation.bounty– Place, claim, and search bounties bountieschildren:decapitation.bounty.search– Search bountiesdecapitation.bounty.list– List bountiesdecapitation.bounty.place– Place bountiesdecapitation.bounty.claim– Claim (turn in) bountiesdecapitation.bounty.remove– Remove own bountiesdecapitation.bounty.listown– List own bounties
decapitation.bounty.viewissuer– View who placed bounties when listing

Github: https://github.com/Eviltechie/Decapitation
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