Minecraft Decapitation mod 2026 download
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minecraft mod Decapitation

Decapitation

Game Version: 1.5.1
Total Downloads: 21,354
Updated: Apr 3, 2013
Created: Oct 27, 2012
Download DecapitationDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
v0.2.8 beta 29.40 KB Apr 3, 2013 1.5.1 12,248 download Decapitation v0.2.8 betaDownload
v0.2.7 beta 28.30 KB Apr 1, 2013 1.5.1 591 download Decapitation v0.2.7 betaDownload
v0.2.6 beta 26.49 KB Dec 22, 2012 CB 1.4.6-R0.1 4,253 download Decapitation v0.2.6 betaDownload
v0.2.3 beta 27.07 KB Nov 30, 2012 CB 1.4.5-R0.2 991 download Decapitation v0.2.3 betaDownload
v0.2.2 beta 27.03 KB Nov 14, 2012 1.4.2 720 download Decapitation v0.2.2 betaDownload
v0.2.1 beta 27.37 KB Nov 6, 2012 1.4.2 478 download Decapitation v0.2.1 betaDownload
v0.2 beta 26.33 KB Oct 30, 2012 1.4.2 577 download Decapitation v0.2 betaDownload
v0.1 beta 20.15 KB Oct 29, 2012 1.4.2 676 download Decapitation v0.1 betaDownload
v0.2.5 alpha 26.54 KB Dec 17, 2012 CB 1.4.5-R0.2 351 download Decapitation v0.2.5 alphaDownload
v0.2.4 alpha 27.12 KB Dec 6, 2012 CB 1.4.5-R0.2 469 download Decapitation v0.2.4 alphaDownload

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Description

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Decapitation

The heads of bukkit staff - EvilSeph, lukegb, Dinnerbone, feildmaster, Wolvereness, and md_5

Features

  • Causes heads to drop when a player is killed by another player or when killed outright.
  • A command to set the name of a head
  • A command to spawn heads
  • Right click on a head to view the name
  • Causes broken heads to drop as an item with the correct name
  • A bounty system
  • Store bounties in a flat file or mysql

Commands

  • /setname [username] – Sets the type of the head you are holding to a player head and sets the name to the one specified. Username is case sensitive.
  • /clearname – Clears any name on the head.
  • /spawnhead [username] <quantity> – Spawn the specified number of heads with the specified name. Username is case sensitive.
  • /bounty
    • search [username] – search for a bounty on a player
    • list <page> – list current bounties
    • place [username] [price] – place a bounty on a player or add to an existing one
    • claim – claim the bounty of the head you are holding
    • remove [username] – remove the bounty of a player
    • listown – list unclaimed bounties you have created
    • redeem – claim any heads that are owed to you

Bounty System

The bounty system requires Vault, an economy plugin and optionally mysql. This bounty system is based on heads.

Example: Let's pretend that I have a grievance against a player named mbaxter, but I'm too lazy to find and kill him, so I decide to place a bounty on his head. I type /bounty place mbaxter 100 which creates a bounty for $100 against him. On this server, the tax rate is 5% so I pay $105. A bounty hunter, diego96 comes along and checks the active bounties with /bounty list. He could use the cash so he decides to go after mbaxter. Diego tracks down mbaxter, killing him, and claiming his head. Diego now types /bounty claim while holding the skull. The skull is whisked away to me (or stored for me to type /bounty redeem at a later time if I am not online or my inventory is full) and Diego receives $100. The evil mbaxter has been slain, I receive his head, and Diego receives his $100.

Configuration

All percentage fields are in the range 0 to 1, where 0.1 = 10%

dropSkulls:
  allDeaths: 0 #Percentage chance that a player's skull will be dropped when they die.
  killedByPlayer: 1 #Percentage chance that a player's skull will be dropped when killed by another player
  placeInKillerInv: false #If set to true skulls will be placed directly in the inventory of the killing player when possible. If the player was not killed by a player this has no effect. If the killer's inventory is full, it will be dropped at the killer's feet.
bounty:
  enabled: false #Enables the bounty system
  tax: .05 #Sets the tax on bounties. Players are charged this tax when creating or removing a bounty
  huntedDropOnly: false #If set to true, only players with bounties on their heads will drop heads.
  canClaimOwn: true #If set to false, players will not be able to turn in bounties on their own head.
datastorage: yaml #This can be set to 'yaml' if you want to use a flatfile or 'mysql' if you want to use a database.
database: #This section is only for people who are using mysql.
  url: jdbc:mysql://localhost:3306/database #Database connection string
  username: minecraft #Database username
  password: lolololol #Database password
  • Setting both options to false disables heads dropping on player deaths and only allows the /setname command.
  • Use of the bounty system requires Vault, an economy plugin, and mysql.
  • Remember that players claim bounties by turning in the head. If your head drop rate is set to 5%, that means that player will likely have to be killed a large number of times before the bounty can be claimed. Consider setting the drop rate to 100% if you are using the bounty system.

Permissions

  • decapitation.setname – Access to /setname.
  • decapitation.clearname – Access to /clearname.
  • decapitation.spawnhead – Access to /spawnhead
    • children:
      • decapitation.setname: true
  • decapitation.dropheads – Description: Ability to drop heads on death. Defaults to true.
  • decapitation.collectheads – Ability to collect heads when killing another player. Defaults to true.
  • decapitation.info – Get the name of a head
  • decapitation.bounty – Place, claim, and search bounties bounties
    • children:
      • decapitation.bounty.search – Search bounties
      • decapitation.bounty.list – List bounties
      • decapitation.bounty.place – Place bounties
      • decapitation.bounty.claim – Claim (turn in) bounties
      • decapitation.bounty.remove – Remove own bounties
      • decapitation.bounty.listown – List own bounties
  • decapitation.bounty.viewissuer – View who placed bounties when listing

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Github: https://github.com/Eviltechie/Decapitation

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