Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| difficultylock-fabric_1.19.x-1.5.jar release | 8.09 KB | Jun 7, 2022 | 1.19 | 2 | Download |
| difficultylock-fabric_1.19.x-1.3.jar release | 8.11 KB | Mar 2, 2022 | 1.19-Snapshot | 11 | Download |
| difficultylock-fabric_1.18.x-1.3.jar release | 11.02 KB | Nov 30, 2021 | 1.18.2 | 8,519 | Download |
| difficultylock-fabric_1.17.x-1.3.jar release | 11.33 KB | Sep 25, 2021 | 1.17.1 | 70 | Download |
| difficultylock-fabric_1.16.x-1.3.jar release | 11.33 KB | Sep 25, 2021 | 1.16.5 | 31 | Download |
Description





Requires the library mod Collective (Fabric) and the Fabric API.
Difficulty Lock is a minimalistic configurable mod which adds an easy way to configure the difficulty in all (new) worlds. Can be useful for modpacks, or just in your singleplayer experience if you have a default difficulty you always play with.
Configurable: ( how do I configure? )
The priority shows how the mod handles when multiple gamemodes are set to true in the config. E.g. if all are enabled all new worlds will be peaceful.
forcePeaceful (default = false): Priority 1: Sets the difficulty in any world to peaceful when enabled.
forceEasy (default = false): Priority 2: Sets the difficulty in any world to easy when enabled.
forceNormal (default = false): Priority 3: Sets the difficulty in any world to normal when enabled.
forceHard (default = true): Priority 4: Sets the difficulty in any world to hard when enabled.
shouldLockDifficulty (default = true): When enabled, locks the difficulty in any world so it cannot be changed.
shouldChangeDifficultyWhenAlreadyLocked (default = false): When enabled, also sets the difficulty in worlds where it has already been locked.
With the default configuration, all worlds will be set to hard with the difficulty locked:









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