Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| V1.1.2 For MC 1.13.x release | 36.27 KB | Sep 20, 2018 | 1.13.1 | 1,483 | Download |
| V1.1.1 For MC 1.11.x|1.12.x release | 27.25 KB | Feb 3, 2017 | 1.12 | 4,463 | Download |
| V1.0 For MC 1.9.x|1.10.x release | 66.47 KB | Aug 18, 2016 | 1.10.2 | 646 | Download |
Screenshots
Description


The "Dirty Bricks Resource Pack" is a Vanilla add-on with the goal of making bricks look more like what you would see in real life. This is a simple pack intended for those players who don't like the default brick textures all that much. The pack adds 8 random brick textures to maximize the look and feel of real life bricks you'd normally see. The textures included in this pack can also be found in and were originally from my most popular resource pack, "Vader's Alternative Block Pack".












If you love my works, maybe consider donating some snack money so I can continue making things for a long time to come? Any and all donations are greatly appreciated, even just downloading the pack and giving me feedback motivates me to continue updating my works 🙂
If you're interested in donating, you can do so via Paypal.
Thank you to the following people for their donations!
[First donor] VasilisGR
[Top donor] gtxVel
[Resent donor] Carly Molyneux
1. gtxVel – $10.00
2. Niklas Freidwall – $10.00
3. Carly Molyneux – $5.00
4. VasilisGR – $3.00

You may;
1.) Use this pack for personal pack remixes, alters, and edits
2.) Use this pack on your server
3.) Use this pack for server pack remixes, alters, or edits
3a.) Host your pack somewhere in order to use it on your server if needed
4.) Use this pack in videos, images, or other forms of media (Please provide credit to the pack if able!)
You may not;
5.) Re-upload this pack somewhere else
6.) Claim textures from this pack as your own
7.) Redistribute assets from this pack without permission and credit
8.) Redistribute edited assets from this pack without credit

V1.1.2
►TEXTURE CHANGES◄
*Renamed the texture "brick_0" to "bricks_0"
*Renamed the texture "brick_1" to "bricks_1"
*Renamed the texture "brick_2" to "bricks_2"
*Renamed the texture "brick_3" to "bricks_3"
*Renamed the texture "brick_4" to "bricks_4"
*Renamed the texture "brick_5" to "bricks_5"
*Renamed the texture "brick_6" to "bricks_6"
*Renamed the texture "brick_7" to "bricks_7"
►MODEL CHANGES◄
*Renamed the model "brick_0" to "bricks_0"
*Renamed the model "brick_1" to "bricks_1"
*Renamed the model "brick_2" to "bricks_2"
*Renamed the model "brick_3" to "bricks_3"
*Renamed the model "brick_4" to "bricks_4"
*Renamed the model "brick_5" to "bricks_5"
*Renamed the model "brick_6" to "bricks_6"
*Renamed the model "brick_7" to "bricks_7"
*Renamed the model "brick_inner_stairs_0" to "brick_stairs_inner_0"
*Renamed the model "brick_inner_stairs_1" to "brick_stairs_inner_1"
*Renamed the model "brick_inner_stairs_2" to "brick_stairs_inner_2"
*Renamed the model "brick_inner_stairs_3" to "brick_stairs_inner_3"
*Renamed the model "brick_inner_stairs_4" to "brick_stairs_inner_4"
*Renamed the model "brick_inner_stairs_5" to "brick_stairs_inner_5"
*Renamed the model "brick_inner_stairs_6" to "brick_stairs_inner_6"
*Renamed the model "brick_inner_stairs_7" to "brick_stairs_inner_7"
*Renamed the model "brick_outer_stairs_0" to "brick_stairs_outer_0"
*Renamed the model "brick_outer_stairs_1" to "brick_stairs_outer_1"
*Renamed the model "brick_outer_stairs_2" to "brick_stairs_outer_2"
*Renamed the model "brick_outer_stairs_3" to "brick_stairs_outer_3"
*Renamed the model "brick_outer_stairs_4" to "brick_stairs_outer_4"
*Renamed the model "brick_outer_stairs_5" to "brick_stairs_outer_5"
*Renamed the model "brick_outer_stairs_6" to "brick_stairs_outer_6"
*Renamed the model "brick_outer_stairs_7" to "brick_stairs_outer_7"
*Renamed the model "half_slab_brick_0" to "brick_slab_0"
*Renamed the model "half_slab_brick_1" to "brick_slab_1"
*Renamed the model "half_slab_brick_2" to "brick_slab_2"
*Renamed the model "half_slab_brick_3" to "brick_slab_3"
*Renamed the model "half_slab_brick_4" to "brick_slab_4"
*Renamed the model "half_slab_brick_5" to "brick_slab_5"
*Renamed the model "half_slab_brick_6" to "brick_slab_6"
*Renamed the model "half_slab_brick_7" to "brick_slab_7"
*Renamed the model "upper_slab_brick_0" to "brick_slab_top_0"
*Renamed the model "upper_slab_brick_1" to "brick_slab_top_1"
*Renamed the model "upper_slab_brick_2" to "brick_slab_top_2"
*Renamed the model "upper_slab_brick_3" to "brick_slab_top_3"
*Renamed the model "upper_slab_brick_4" to "brick_slab_top_4"
*Renamed the model "upper_slab_brick_5" to "brick_slab_top_5"
*Renamed the model "upper_slab_brick_6" to "brick_slab_top_6"
*Renamed the model "upper_slab_brick_7" to "brick_slab_top_7"
►BLOCKSTATE CHANGES◄
*Fixed json errors which caused missing textures located in the "bricks" blockstate file
*Fixed json errors which caused missing textures located in the "brick_stairs" blockstate file
*Renamed the blockstate file "brick_block" to "bricks"
*Removed the blockstate file "brick_double_slab"
►OTHER CHANGES◄
*Updated "pack.mcmeta" file to 1.13 format
V1.1 For MC 1.11
►OTHER CHANGES◄
*Updated pack to 1.11
*Updated pack.png to a text-less picture


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