Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| Couplings-1.3.6.jar release | 24.32 KB | Nov 14, 2020 | 1.16.5 | 501,773 | Download |
| Couplings-1.3.5.jar release | 23.17 KB | Nov 8, 2020 | 1.16.4 | 499 | Download |
| Couplings-1.3.3-1.16.3 release | 22.14 KB | Sep 13, 2020 | 1.16.3 | 95,982 | Download |
| Couplings-1.3.2-1.16.2.jar release | 22.14 KB | Aug 12, 2020 | 1.16.2 | 36,923 | Download |
| Couplings-1.3.1-1.16.jar release | 22.35 KB | Jul 14, 2020 | 1.16.1 | 45,259 | Download |
| Couplings-1.3.4-1.16.3 alpha | 23.38 KB | Oct 28, 2020 | 1.16.3 | 1,092 | Download |
Description
This mod allows for adjacent doors, fence gates, and trapdoors to be used when interacting with an initial one. As such, this mod allows you to have double doors, a vertical pillar of gates that open together, and a large trapdoor contraption that opens as a single unit. Examples of these practical usages can be seen below. Additionally, this mod allows redstone to toggle the opened state of double doors simply by powering only one of the doors. Any signal above 7 (50%) will power both doors, whereas anything less will only power the directly powered door. Redstone support may be added for gates and trapdoors in the future. This is couplings ported for 1.16. Source can be found at https://github.com/PhoenixVX/Couplings.
This mod requires Fabric Loader and Fabric API.

Disclaimer: This is an updated version of https://www.curseforge.com/minecraft/mc-mods/couplings
For assistance, help, or suggestions:
https://discord.gg/kvz49Kh4KE
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