Minecraft DragonDropElytra2 mod 2026 download
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minecraft mod DragonDropElytra2

DragonDropElytra2

Game Version: 1.18.1
Total Downloads: 5,917
Updated: Jan 29, 2022
Created: Sep 30, 2019
Download DragonDropElytra2Download Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
DragonDropElytra v1.13_1.0.5 release 71.84 KB Jan 29, 2022 1.18.1 20 download DragonDropElytra2 DragonDropElytra v1.13_1.0.5 releaseDownload
DragonDropElytra v1.13_1.0.4 release 71.00 KB Jun 13, 2021 1.18.1 1,580 download DragonDropElytra2 DragonDropElytra v1.13_1.0.4 releaseDownload
DragonDropElytra v1.13_1.0.3 release 45.43 KB May 17, 2020 1.16 2,807 download DragonDropElytra2 DragonDropElytra v1.13_1.0.3 releaseDownload
DragonDropElytra v1.13_1.0.2 release 45.55 KB May 14, 2020 1.15 70 download DragonDropElytra2 DragonDropElytra v1.13_1.0.2 releaseDownload
DragonDropElytra v1.13_1.0.1 release 47.07 KB May 11, 2020 1.15 45 download DragonDropElytra2 DragonDropElytra v1.13_1.0.1 releaseDownload
DragonDropElytra v1.13_1.0.0 release 44.68 KB Dec 19, 2019 1.15 1,007 download DragonDropElytra2 DragonDropElytra v1.13_1.0.0 releaseDownload
DragonDropElytra 1.12.0.1 release 17.84 KB Sep 30, 2019 1.14 388 download DragonDropElytra2 DragonDropElytra 1.12.0.1 releaseDownload

Description

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Since I can't access my old account here is the newest version.
Well here is another Hermitcraft inspired plugin.

This plugin detects when a player kills the End Dragon, and drops an Elytra based on configuration.

  1. drop-on-ground: Drops the Elytra on the ground at droploc.
  2. place-in-chest: Places Elytra in a chest at droploc
  3. give-to-player: Places Elytra in killing player's inventory

If player's inventory is full, it will drop the Elytra on the ground at the player's location.

Configurations:

# DO NOT CHANGE VERSION<br />version: 1.0.10<br /># change to false to stop auto-update-check<br />auto_update_check: true<br /># set to true before sending a log to developer<br />debug: false<br /># Set the language to use, en_US, nl_NL, lol_US, fr_FR, de_DE, zh_CN, cs-CZ, pt_BR, es_ES<br />lang: en_US<br /># <br /># World settings - World Names are Case Sensitive, World does not equal world<br />world:<br /># list of worlds DDE will work in. Blanks means all except for blacklisted worlds<br /># Example (world, world_nether, world_the_end) will drop heads<br />  whitelist:<br /># list of worlds DDE will NOT work in.<br /># Example (world_Dungeon) will NOT drop heads<br />  blacklist:<br /># <br /># set location to drop elytra, in the end<br />droploc: 0, 62, 4<br /># <br />do_what:<br />  # should dde drop the elytra on the ground at droploc?<br />  drop_on_ground: false<br />  # Should dde drop the elytra naturally?<br />  drop_naturally: false<br />  # should dde place the elytra in a chest at droploc?<br />  place_in_chest: false<br />  # should dde give the elytra to the killing player?<br />  give_to_player: true<br />  # should dde prevent the dragon egg from spawning?<br />  prevent_dragon_egg_spawn: false<br />  # the delay before the repeating task starts<br />  prevent_dragon_egg_spawn_delay_init: 5<br />  # the delay between the repeating task repeating.<br />  prevent_dragon_egg_spawn_delay_run: 5<br /># <br />drop:<br />  # should dde drop an elytra?<br />  elytra: true<br />  # should dde drop a broken elytra?<br />  brokenelytra: false<br />  # should dde drop a dragon head?<br />  dragonhead: false<br />  # should dde drop a dragon egg?<br />  dragonegg: false<br /># <br />chance:<br />  elytra:<br />   # Should the drop be a random chance?<br />   randomdrop: false<br />   # chance percent, must be over 0.00 and less than 0.99 (IE - 0.01-0.98)<br />   # 0.98 = 98%, 0.75 = 75%, 0.50 = 50%, 0.25 = 25%, 0.01 = 1%<br />   chancepercent: 0.25<br />  dragonhead:<br />   # Should the drop be a random chance?<br />   randomdrop: false<br />   # chance percent, must be over 0.00 and less than 0.99 (IE - 0.01-0.98)<br />   # 0.98 = 98%, 0.75 = 75%, 0.50 = 50%, 0.25 = 25%, 0.01 = 1%<br />   chancepercent: 0.25<br />  dragonegg:<br />   # Should the drop be a random chance?<br />   randomdrop: false<br />   # chance percent, must be over 0.00 and less than 0.99 (IE - 0.01-0.98)<br />   # 0.98 = 98%, 0.75 = 75%, 0.50 = 50%, 0.25 = 25%, 0.01 = 1%<br />   chancepercent: 0.25

Permissions:

permissions:<br />  dde.op:<br />    description: Allows the player to reload configs, and toggle debug.<br />    default: op<br />  dde.showUpdateAvailable:<br />    description: Shows player that there is a version update.<br />    default: op

Commands:

commands:
  dde:
    description: Shows DragonDropElytra help.
    usage: /&lt;command&gt;<br />/dde reload<br />/dde toggledebug

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For help you can post issues and suggest ideas on my discord server.

 

 

This plugin utilizes bStats to collect anonymous statistics
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If you like this, check out my other plugin,

SinglePlayerSleep, NoEndermanGrief, PortalHelper,

DragonDropElytra, ShulkerRespawner, MoreMobHeads,

SilenceMobs, VillagerWorkstationHighlights,

RotationalWrench.

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