Minecraft Entity Armor Models mod 2026 download
logo
minecraft mod Entity Armor Models

Entity Armor Models

Game Version: 1.16.3
Total Downloads: 4,238
Updated: Sep 25, 2020
Created: Aug 1, 2020
Download Entity Armor ModelsDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
Entity Armor Models v1.1.1 release 751.65 KB Sep 25, 2020 1.16.3 3,422 download Entity Armor Models Entity Armor Models v1.1.1 releaseDownload
Entity Armor Models v1.1.0 release 751.39 KB Sep 15, 2020 1.16.3 51 download Entity Armor Models Entity Armor Models v1.1.0 releaseDownload
Entity Armor Models v1.1.0 release 751.39 KB Sep 15, 2020 1.16.2 49 download Entity Armor Models Entity Armor Models v1.1.0 releaseDownload
Entity Armor Models v1.0.1 release 671.58 KB Aug 29, 2020 1.15.2 123 download Entity Armor Models Entity Armor Models v1.0.1 releaseDownload
Entity Armor Models v1.0.1 release 677.16 KB Aug 29, 2020 1.16.1 125 download Entity Armor Models Entity Armor Models v1.0.1 releaseDownload
Entity Armor Models v1.0.1 release 677.25 KB Aug 29, 2020 1.16.2 68 download Entity Armor Models Entity Armor Models v1.0.1 releaseDownload
Entity Armor Models v1.0.0 release 640.79 KB Aug 21, 2020 1.15.2 24 download Entity Armor Models Entity Armor Models v1.0.0 releaseDownload
Entity Armor Models v1.0.0 release 640.34 KB Aug 21, 2020 1.15.1 9 download Entity Armor Models Entity Armor Models v1.0.0 releaseDownload
Entity Armor Models v1.0.0 release 646.45 KB Aug 21, 2020 1.16.2 44 download Entity Armor Models Entity Armor Models v1.0.0 releaseDownload
Entity Armor Models v1.0.0 release 646.34 KB Aug 21, 2020 1.16.1 52 download Entity Armor Models Entity Armor Models v1.0.0 releaseDownload
Entity Armor Models v24.0 Beta beta 618.47 KB Aug 13, 2020 1.16.1 77 download Entity Armor Models Entity Armor Models v24.0 Beta betaDownload
Entity Armor Models v20.0 Beta beta 531.17 KB Aug 9, 2020 1.16.1 55 download Entity Armor Models Entity Armor Models v20.0 Beta betaDownload
Entity Armor Models v18.0 Beta beta 482.66 KB Aug 6, 2020 1.16.1 44 download Entity Armor Models Entity Armor Models v18.0 Beta betaDownload
Entity Armor Models v15.0 Beta beta 381.94 KB Aug 4, 2020 1.16.1 39 download Entity Armor Models Entity Armor Models v15.0 Beta betaDownload
Entity Armor Models v11.0 Beta beta 325.64 KB Aug 3, 2020 1.16.1 33 download Entity Armor Models Entity Armor Models v11.0 Beta betaDownload
Entity Armor Models v8.0 Beta beta 261.85 KB Aug 1, 2020 1.16.1 23 download Entity Armor Models Entity Armor Models v8.0 Beta betaDownload

Screenshots

Description

Share this:

LogoHave you ever wished you could see if some mobs have armor on? Maybe you wanted to see wear your arrows landed. Or maybe you just want to put an item on its head. If you have, welcome to Entity Armor Models!

 

Entity Armor Models is a client side only mod that allows entities to render with whatever is in their inventory or set in its data. Whether its armor, an elytra, or even getting shot with an arrow, this mod will allow you to see them in their full glory. When this mod is completed, all mobs will have the ability to wear armor, show what's in their "hand", wear an item on their head, wear an elytra, and get stung by a bee/shot by an arrow.

 

Project Status: Currently, Entity Armor Models is going through a major rewrite to address major bugs and improve compatibility. They will both be migrating to the Modzilla Public License 2.0 and use Forge 36.1.4. Everything will also be more condensed to allow for smoother processing. Stay tuned for any further updates.

 

FAQ

Why are some of the mobs not rendering with armor, elytra, etc.?

Not all the mobs have been implemented at this current time. It takes time to completely remap models and adjust textures accordingly. It is expected to add a few new mappings for another entity every week provided nothing goes majorly wrong.

  

Why do the mobs have a missing texture when rendering with my custom armor?

To remap models to the armor textures, I have to create new armor textures so that it maps according to the mobs model. However, this allows the mod to support any modded armor added to the game. You would just need to add the respective textures to "assets/<armor_modid>/textures/models/armor/<entity_registry_name>/<texture_paths>" where 'entity_registry_name' is the entity registry name separated by an underscore (e.g. 'creeper' -> 'minecraft_creeper').

  

Is there support for modded entities?

As of v19.0 Beta, this mod does support adding layers to your custom entities. All layers are documented as of v22.0 Beta. Since Vanilla is hardcoded, many of the files I use are specific to vanilla behavior. If you do decide to use this as a dependency in your mod, DO NOT use any of the vanilla labeled files. They are made as a hook and not as something to extend or use normally.

  

What about creating custom armor models?

As of v21.0 Beta, we now support custom armor models. Any mods wishing to implement this must be ordered to load after this mod. Please note that this feature does cause a bit of slowdown since it takes a few extra nanoseconds to pull the data from the table which stacks greatly for many entities. You should only use this implementation if you are adding to mobs you DO NOT create.

  

What's going on with custom elytras?

Custom elytras will not be supported due to how the Forge API is laid out. You would need to attach a renderer for each model or subgroup of models you want to use.

  

My server crashes with the mod/not everyone can see the models.

As I've mentioned, this is a client only mod. As such, this mod will run without issue on any server on whichever client it is installed on. Every client who wants to see the models must have this mod installed.

  

Your textures suck!

That's not really a question but okay. Feel free to make a PR with your armor textures if you feel if you can stick to the vanilla style and make it better than mine. If I do decide to use your work, you will be mentioned and attributed to the creation of the texture in the mod.

 

Why is my game lagging a lot?

Well when you spam the screen with thousands of model updates every tick, it tends to cause massive updates and lag spikes at times. It should be able to render about 300-400 entities on screen just fine, however. If you need to turn some layers off, there is a configuration option as of v15.0 Beta that supports this.

  

Why are the arrows and bee stings not lining up on where it hits?

Vanilla just simply increases a value saying how many arrows/bee stings are currently in the entity. There is no set definition to determine where the arrows hit/bee stings rather a random value is chosen and applied to that spot. I'm not going to be doing accurate calculations to find where something was collided and apply there. The data is not passed to the client, hence I can't do anything about it.

  

Will you backport this to earlier versions?

Currently this mod will be on the latest minor and maybe LTS. There are no plans to support legacy versions of forge in the future, apologies for any inconvenience.

  

Which versions will be supported?

Except for the release, the latest minor of each version will be supported.

   

Will you support other mod loaders?

Probably when I finish this mod in forge. I usually prefer to work on one implementation until completion before porting to another system.

 

 

 

 

 

Comments

Add a comment