Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| entitydetectors-1.19.2-2.0.0.0.jar release | 142.14 KB | Aug 6, 2022 | 1.19.2 | 0 | Download |
| entitydetectors-1.16.4-1.1.0.1.jar release | 146.74 KB | Nov 23, 2020 | 1.16.5 | 933,582 | Download |
| entitydetectors-1.16.3-1.1.0.0.jar release | 146.74 KB | Sep 26, 2020 | 1.16.3 | 58,623 | Download |
| entitydetectors-1.5.2-1.0.0.jar release | 146.18 KB | Jan 24, 2020 | 1.15.2 | 3,794 | Download |
| entitydetectors-1.0.0.jar release | 146.16 KB | Jan 1, 2020 | 1.15.1 | 142 | Download |
Screenshots
Description
This mod adds two blocks.
The first block emits a redstone signal while players are near; the other block emits a redstone signal while mobs are near.
The detection range of either block can be set to a 2-, 4-, 8-, or 16- block spherical radius; this range can by cycled by activating the blocks.
The mob detector can also be set to only detect one type of entity. This can be done by using a slimeball on an entity to obtain an Imprinted Slimeball, then using the imprint on the mob detector. A filtered mob detector can be reset to detect all entities by using a regular slimeball on it, or breaking the block.
The blocks check for entities at a default rate of once every 10 ticks; this can be changed in the server config.
See images for recipes
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