Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| 1.5.4 (1.19.1) release | 110.98 KB | Aug 3, 2022 | 1.19.1 | 3 | Download |
| FastAnim 1.5.3 release | 110.28 KB | Jul 31, 2022 | 1.19.1 | 226 | Download |
| FastAnim 1.5.2 release | 110.32 KB | Jul 30, 2022 | 1.19.1 | 73 | Download |
| FastAnim 1.5.1 release | 106.87 KB | Jul 29, 2022 | 1.19.1 | 74 | Download |
| FastAnim 1.4 release | 99.89 KB | Jul 28, 2022 | 1.19.1 | 51 | Download |
| FastAnim 1.3 release | 100.05 KB | Jul 28, 2022 | 1.19.1 | 15 | Download |
| FastAnim release | 99.54 KB | Jul 28, 2022 | 1.19.1 | 18 | Download |
Description
How does this benefit performance?
Each time Minecraft wants to draw a frame, ALL entities recalculate the angles of each of their limbs. However, due to a huge oversight by Mojang, MANY of these calculations can easily be sped up, and are sometimes flat-out unnecessary. This mod fixes that by making PI/180 a stored value that isn’t calculated multiple times for each entity, using variables instead of repeated calculations, getting rid of all unneeded rotation-setting, calculations, and variables, and eliminating scenarios where a rotation is calculated, set, and is then overwritten by another calculation. This, when applied to all entities, does indeed speed up performance, whether it be a small bit or a noticeable bit, depending on the surrounding entities and your PC.
This mod is compatible with both 1.19 and 1.19.1.
Get 0.05 TON 💎
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