Minecraft Fauna and Ecology mod 2026 download
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minecraft mod Fauna and Ecology

Fauna and Ecology

Game Version: 1.12.2
Total Downloads: 37,343
Updated: Apr 22, 2019
Created: Nov 10, 2017
Download Fauna and EcologyDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
FE-1.12.2-0.1.2.8.jar beta 1.81 MB Apr 22, 2019 1.12.2 24,814 download Fauna and Ecology FE-1.12.2-0.1.2.8.jar betaDownload
FE-1.12.2-0.1.2.7.jar beta 1.82 MB Feb 17, 2019 1.12.2 1,851 download Fauna and Ecology FE-1.12.2-0.1.2.7.jar betaDownload
FE-1.12.2-0.1.2.6.jar beta 1.82 MB Jan 22, 2019 1.12.2 6,690 download Fauna and Ecology FE-1.12.2-0.1.2.6.jar betaDownload
FE-1.12.2-0.1.2.5.jar beta 1.82 MB Jan 14, 2019 1.12.2 311 download Fauna and Ecology FE-1.12.2-0.1.2.5.jar betaDownload
Fauna and Ecology 0.1.2.4 beta 1.79 MB Oct 28, 2018 1.12.2 836 download Fauna and Ecology Fauna and Ecology 0.1.2.4 betaDownload
FE-1.12.2-0.1.2.3.jar beta 1.79 MB Oct 20, 2018 1.12.2 281 download Fauna and Ecology FE-1.12.2-0.1.2.3.jar betaDownload
FE-1.12.2-0.1.3.1.jar alpha 1.82 MB May 9, 2020 1.12.2 2,455 download Fauna and Ecology FE-1.12.2-0.1.3.1.jar alphaDownload
FE-1.12.2-0.1.3.0.jar alpha 1.82 MB Apr 26, 2020 1.12.2 105 download Fauna and Ecology FE-1.12.2-0.1.3.0.jar alphaDownload

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Fauna and Ecology Mod is a mod that's first goal is adding more realistic versions of existing Minecraft animals and their wild ancestors (or domestic descendants, as is the case with wolves), and eventually entirely new animals. Flora and fungus will also be worked on, but the focus is the fauna, at least for now. 

 

Currently this mod adds the new horse, donkey, pig, sheep, llama, chicken, duck and cow along with their ancestors, and some horse relatives. All animals have needs based off of the Fossils and Archeology Mod, primarily hunger and happiness. Animals also have sexes and will naturally breed on their own, leading to dynamic populations in the wild. They will need to be tamed and are otherwise feral or wild, and after a few tame generations the newest offspring will be domesticated and become more useful and compliant.

 

Animals also drop their own meat, skins, bones, and fat which will tie into the Fossil and Archeology Mod DNA system when they update to 1.12 (which they're currently attempting to do). There is comparability with several mods and ore dictionaries, including some foods from Biomes O Plenty and Dynamic Trees, more will be added in time. There are also options for Flint tools and other crafting tweaks to better accommodate a primitive start and make use of the new animal drops. 

 

This mod is highly configurable and all (and I do mean all) features can be enabled and disabled at will, meaning basically any aspect can be taken out if you so desire. Features including enabling vanilla hand breeding or disabling hunger. You can even just use the mod to give vanilla animals new drop options.

 

  • AnarchCassius – coding, design
  • cheetahman123444 - modeling, texturing
  • Doctor Hyena – modeling, texturing
  • Evo - modeling, texturing
  • sargeantsatan – modeling, texturing, design

 

Discord Link (updated): https://discord.gg/FMykPgJ

 

 

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