Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| fixedanvilrepaircost-fabric_1.19.x-1.8.jar release | 8.60 KB | Jun 7, 2022 | 1.19 | 2 | Download |
| fixedanvilrepaircost-fabric_1.19.x-1.6.jar release | 8.63 KB | Mar 2, 2022 | 1.19-Snapshot | 82 | Download |
| fixedanvilrepaircost-fabric_1.18.x-1.6.jar release | 11.54 KB | Nov 30, 2021 | 1.18.2 | 56,016 | Download |
| fixedanvilrepaircost-fabric_1.17.x-1.6.jar release | 11.85 KB | Oct 14, 2021 | 1.17.1 | 671 | Download |
| fixedanvilrepaircost-fabric_1.16.x-1.6.jar release | 11.84 KB | Oct 14, 2021 | 1.16.5 | 210 | Download |
Description





Requires the library mod Collective (Fabric) and the Fabric API.
This mod is part of The Vanilla Experience.
Fixed Anvil Repair Cost is a minimalistic configurable mod which makes some changed to the anvil. You can set how many levels a repair should cost, forever. The cost does not increase. It's also possible to set the amount of materials needed for a repair and how much percent an item should be repaired by an action.
Configurable: ( how do I configure? )
repairCostLevelAmount (default = 3, min 0, max 100): The amount of level it costs to repair an item on an anvil. A value of 0 keeps vanilla behaviour.
repairCostMaterialAmount (default = 1, min 0, max 64): The amount of material it costs to repair an item on an anvil. A value of 0 keeps vanilla behaviour.
percentRepairedPerAction (default = 0.3333, min 0, max 1.0): How much the item is repaired per action. By default 33.33%, so 3 of 'repairCostMaterialAmount' fully repairs any item.
Repairing an elytra with the default settings:









Get 0.05 TON 💎
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