Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| giantspawn-fabric_1.19.x-2.9.jar release | 13.89 KB | Jun 7, 2022 | 1.19 | 0 | Download |
| giantspawn-fabric_1.19.x-2.7.jar release | 13.89 KB | Mar 2, 2022 | 1.19-Snapshot | 135 | Download |
| giantspawn-fabric_1.18.x-2.7.jar release | 16.80 KB | Nov 30, 2021 | 1.18.2 | 89,294 | Download |
| giantspawn-fabric_1.17.x-2.7.jar release | 17.23 KB | Oct 25, 2021 | 1.17.1 | 1,145 | Download |
| giantspawn-fabric_1.16.x-2.7.jar release | 17.22 KB | Oct 25, 2021 | 1.16.5 | 458 | Download |
Description





Requires the library mod Collective (Fabric) and the Fabric API.
This mod is part of The Vanilla Experience.
Giant Spawn is a minimalistic configurable mod which allows giants to spawn naturally. Whenever a zombie spawns it has a chance to be a giant, by default 1/20 and only on the surface. The mod also adds a custom AI to the giants based on the zombie AI.
You may also be interested in Skeleton Horse Spawn or Zombie Horse Spawn.
Configurable: ( how do I configure? )
chanceSurfaceZombieIsGiant (default = 0.05, min 0, max 1.0): The chance a zombie that has spawned on the surface is a giant.
shouldBurnGiantsInDaylight (default = true): If enabled, burns giants when daylight shines upon them.
onlySpawnGiantOnSurface (default = true): If enabled, a giant will only spawn on the surface.
giantMovementSpeedModifier (default = 1.0, min 0, max 20.0): The giant movement speed modifier relative to the base zombie movement speed.
giantAttackDamageModifier (default = 2.0, min 0, max 20.0): The giant attack damage modifier relative to the base zombie attack damage.
The giant moving with its custom AI:










Get 0.05 TON 💎
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