Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| Golemancy 1.5.1 release | 69.00 KB | Dec 18, 2022 | 1.19.2 | 6 | Download |
| Golemancy 1.5.0 release | 68.96 KB | Dec 18, 2022 | 1.19.2 | 26 | Download |
| Golemancy 1.4.0 release | 60.98 KB | Jun 28, 2022 | 1.19 | 1,218 | Download |
| Golemancy 1.3.0 release | 56.32 KB | Jun 1, 2022 | 1.18.2 | 427 | Download |
| Golemancy 1.2.0 release | 56.23 KB | May 5, 2022 | 1.18.2 | 238 | Download |
| Golemancy 1.1.1 release | 53.19 KB | Apr 18, 2022 | 1.18.2 | 65 | Download |
| Golemancy 1.1.0 release | 52.62 KB | Jan 25, 2022 | 1.18.1 | 692 | Download |
| Golemancy 1.0.2 release | 51.58 KB | Dec 21, 2021 | 1.18.1 | 584 | Download |
| Golemancy 1.0.1 release | 51.57 KB | Dec 18, 2021 | 1.18.1 | 68 | Download |
Description
⚙️ Golemancy ⚙️
Golemancy is a project that I’ve been working on for two months, which currently adds 9 synthetic/technology-oriented Origins. Feedback is welcome!
As this is an Origins datapack, it requires the Origins mod.
GOLEMANCY IS FOR MINECRAFT VERSIONS 1.18+
OVERGROLEM 🟢⚪⚪
"Overgrolems are created by nature itself, and work together with the natural order."
The Overgrolem (hahah) benefits from both farming plants and building with wood. Time for tree houses! It’s designed for minimal change to Minecraft. If you like forests and jungles, this is the Origin for you!
- Camouflage: You can move freely through foliage, and become invisible while inside of it.
- Nature's Gift: Logs yield 6 planks, instead of 4.
- Careful: You're immune to thorny plants.
- Natura Arcana: Your tools and armor slowly mend over time.
- Biofuel: Your body can't convert meat into energy.
- Melting Point: You take double damage from fire.
GLOBETROTTER 🟢⚪⚪
"A synthetic explorer, designed to see the world and make the most of their resources."
The Globetrotter is an exploration-oriented Origin, which ramps up in speed as it continues to move without stopping. This, combined with improved night vision, and a portable crafting table, makes exploring a breeze! If you like seeing the world, this is the Origin for you!
- Wayfarer's Crafting: You have access to a portable crafting table.
- Atlas Artisan: You can craft maps and lodestones for much, much less. See below for more details.
- Inertia: You're slower by default, but become faster as you continue to move.
- Night Vision: You can see slightly better in darkness.
- Light Frame: You have 2 less hearts of health.
TINKERER 🟢⚪⚪
”A tool-centric inventor that adds extra functionality to pre-existing items.”
The Tinkerer is a tool-based Origin, entirely designed around the fact that it cannot use a shield! Instead, they are capable of pushing items to their limits, and currently have *18 unique abilities, based on the item in your offhand.* Even more are planned in the future! If you like creativity, experimentation, and discovery, this is the Origin for you!
- Inventor's Delight: You're able to push ordinary tools and items to their limits.
- Scrap Plating: You have adorned yourself with extra plates of armor. You have a little more protection than normal.
- Volatile Innovations: You take reduced damage from explosions.
- Unwieldy: The way your hands are formed proved no way of holding a shield upright.
COPPER GOLEM 🟠🟠⚪
”A construction golem capable of exploiting the properties of copper.”
The Copper Golem is a builder, capable of creating common tools and blocks out of copper… but also requiring it to heal. It also suffers from oxidizing over time. Even more crafting recipes are planned! If you want copper to be an incredibly useful resource, this is the Origin for you!
- Architect: Because of your familiarity with copper as a material, you can use it to craft many more things. See below for more details.
- Antioxidant: Honeycombs allow you to wax yourself, staving off the effects of Oxidation for several minutes.
- Lightning Rod: While in thunderstorms, you're much more likely to get struck by lightning. You are immune to lightning, and de-oxidize when struck.
- Synthetic Stomach: You need less food, and cannot starve to death.
- Oxidation: Because of the material of your body, your body oxidizes very slowly over time. Oxidation can be removed with an axe.
- Heavy Metal: You don't need to breathe underwater, but you're too heavy to swim, and sink to the bottom.
- Copper Core: Your body cannot be naturally or magically mended. You can heal your wounds by consuming copper ingots.
- Melting Point: You take double damage from fire.
LIVING DOLL 🟠🟠⚪
”An animated doll, which can sew itself back together.”
The Living Doll is a more laid-back Origin, capable of healing itself through the usage of wool and string… but only wool or string. Immunity to fall damage and an inability to starve to death makes this a great Origin for casual players. If you like calmer gameplay, then this is the Origin for you!
- Synthetic Stomach: You need less food, and cannot starve to death.
- Cotton Guard: Your unique body renders you immune to fall damage, and slightly increases your armor.
- Patchwork Body: Your body doesn't heal naturally. Instead, you can heal your wounds by consuming wool and string.
- Melting Point: You take double damage from fire.
- Bad Swimmer: Cotton doesn't mix very well with water. You swim slower than others.
AQUANAUT 🟠🟠⚪
”A living diving suit, designed to traverse the ocean floor.”
The Aquanaut is an aquatic Origin, which cannot swim, and instead runs, jumps, and climbs along the ocean floor! If you like quirky aquatic Origins, this is the Origin for you!
- Aquabatics: You jump higher and fall slower while submerged in water.
- Deep Diver: You can climb underwater.
- Waterproof Lenses: Your underwater vision is somewhat improved.
- Heavy Metal: You don't need to breathe underwater, but you're too heavy to swim, and sink to the bottom.
- Pressurized: While not submerged in water, you move and break blocks slower, and lose hunger more quickly.
SENTINEL 🔴🔴🔴
”A living suit of armor, gifted the ability to modify and augment itself.”
The Sentinel allows you to augment and customize yourself by replacing the Vanilla armor system! In addition, it can only heal itself through the usage of Iron ingots/nuggets. If you like the idea of self-augmentation, then this is the Origin for you!
- Augment: You gain the ability to continuously augment your body using resources you find.
- Aura Manipulation: As you augment yourself further, you'll occasionally gain Aura. Aura can be combined with specific items to gain permanent bonuses.
- Construct Stomach: Your body doesn't experience hunger, and you don't benefit from natural regeneration.
- Heavy Metal: You don't need to breathe underwater, but you're too heavy to swim, and sink to the bottom.
- Iron Core: Your body cannot be naturally or magically mended. You can heal your wounds by consuming iron ingots or nuggets.
- Made of Metal: You can't equip armor.
- Melting Point: You take double damage from fire.
- Unconcealable: You cannot utilize invisibility.
FROSTED GOLEM 🔴🔴🔴
”An entity formed of snow and ice, which prospers in cold climates.”
The Frosted Golem is an Origin which emphasizes environment and temperature. It suffers from needing to remain cool, and actively heals at the cost of increasing temperature. It's also capable of moving through snow and ice! If you like the idea of winter wonderlands, this is the Origin for you!
- Ice Body: You may regain health at-will, at the cost of greatly raising your temperature.
- Meld With Frost: You can freely move through snow and ice.
- Construct Stomach: Your body doesn't experience hunger, and you don't benefit from natural regeneration.
- Thermodynamics: Due to the materials making up your body, you are quite sensitive to temperature. Becoming too hot causes you to melt, and eventually begin to die.
- Frigid: You take triple damage from fire.
- Powder Snow: You have 1 less heart.
MAGMATIST 🔴🔴🔴
”A viscous, molten construct, capable of traveling through lava at high speeds.”
The Magmatist is a Nether Origin, which relies heavily on lava– which it can swim through! Staying out of lava for too long causes you to starve, reducing your health and hunger. If you like the idea of molten Merling, this is the Origin for you!
- Magma Armor: You have slightly increased armor, and enemies that attack you are set ablaze.
- Boiling Body: You can swim through lava, and are immune to fire.
- Nether Spawn: You spawn in the Nether.
- Sleepless: You cannot rest.
- Molten Core: Due to the materials making up your body, you require constant access to lava.
- Liquid Body: You have one less heart of health.
- Hydrophobia: You receive damage over time while in contact with water.
Copper Golem recipes:
- Lanterns (1 coal + 4 copper, yields 8 lanterns)
- Soul Lanterns (1 coal + 4 copper + 4 soul sand, yields 8 soul lanterns)
- Redstone Lamp (1 redstone dust + 4 copper)
Copper Golem recipes (iron substitutions):
- Tools
- Hopper
- Shield
- Bucket
- Shears
- Piston
- Tripwires
Globetrotter Recipes:
- Map (1 ink + 3 paper)
- Lodestone (1 compass + 8 chiseled stone bricks)
Get 0.05 TON 💎
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