Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| harder-1.18.2-1.2.1.jar release | 25.82 KB | Sep 1, 2022 | 1.18.2 | 0 | Download |
| harder-1.18.2-1.2.jar release | 25.79 KB | Aug 22, 2022 | 1.18.2 | 50 | Download |
| harder-1.18.2-1.1.jar release | 22.49 KB | Aug 10, 2022 | 1.18.2 | 34 | Download |
| harder-1.16.5-1.1.jar release | 23.07 KB | Aug 10, 2022 | 1.16.5 | 149 | Download |
| harder-1.16.5-1.0.jar release | 88.00 KB | Feb 22, 2022 | 1.16.5 | 6,087 | Download |
Description
This mod is mainly for modpacks. It allows you to increase the difficulty of the game (stats of monsters spawned) for each player after they hit certain milestones (enter a dimension or kill an enemy). You can add and edit difficulty tiers as you like in the config.
Default config looks like this (may be changed in future updates):
[
{“damage”: 1.25, “health”: 1.2, “exp”: 1.5, “dimensions”: [“minecraft:the_nether”], “message”: “§6Expert mode entered!”},
{“damage”: 1.5, “health”: 1.4, “exp”: 2.0, “dimensions”: [“minecraft:the_end”], “bosses”: [“minecraft:wither”], “message”: “§cMaster mode entered!”}
]
I think this is quite self-explanatory.
Numbers specified are multipliers – for example, zombies have 20 hp in vanilla, and they will have 20*1.4 = 28 hp as you reach the second difficulty.
All the parameters are optional.
You can manage player difficulties via commands /harder <get/reset> and reload config with /harder <reload>.
The mod is server-side, you don’t have to install it on client.
Get 0.05 TON 💎
Download
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