Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| Highlighter[1.0-1.12.2].jar release | 22.44 KB | Aug 28, 2018 | 1.12.2 | 355 | Download |
Screenshots
Description
Highlighter currently performs two functions. Theese functions are:
Glowing nearby mobs
Mobs in a configurable range can be set to have all shading removed.
This setting is configurable in three different categories and 5 types.
Categories:
* Hostile – implements IMob – will not get all hostiles…
* Non-Hostile – does not impliment IMob – will include some mod hostiles.
* Player – extends EntityPlayer
This setting is configurable in three different categories and 5 types.
Categories:
* Hostile – implements IMob – will not get all hostiles…
* Non-Hostile – does not impliment IMob – will include some mod hostiles.
* Player – extends EntityPlayer
Types:
* never – never glow
* always – always glow
* dark – glow in the dark
* underwater – glows underwater (it gets really hard to see things deep underwater)
* dark_underwater – glows in the dark or underwater
Comparison screenshots above
Out of FOV warning system
Warnings for when nearby mobs are out of your FOV
You will be warned of 1-5(Configurable) nearby mobs that are out of your FOV in two modes.
* Show models
Showing models can help you by displaying if a creper is charged, mob armor, bow draw etc…
* Hide models
Not as helpful as Show models, but smaller.
You will be warned of 1-5(Configurable) nearby mobs that are out of your FOV in two modes.
* Show models
Showing models can help you by displaying if a creper is charged, mob armor, bow draw etc…
* Hide models
Not as helpful as Show models, but smaller.
Screenshots above.
This mod uses a forge config gui.
Planned
- Projectile warning system
- Warning of mobs who are targeting you
- Better config
Get 0.05 TON 💎
Download
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