Minecraft Immersive Chemical Engineering mod 2026 download
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minecraft mod Immersive Chemical Engineering

Immersive Chemical Engineering

Game Version: 1.12.2
Total Downloads: 2,362
Updated: Nov 27, 2021
Created: Mar 31, 2021
Download Immersive Chemical EngineeringDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
immersive-chemical-engineering-1.1.6-shadowed.jar release 1.35 MB Nov 27, 2021 1.12.2 401 download Immersive Chemical Engineering immersive-chemical-engineering-1.1.6-shadowed.jar releaseDownload
immersive-chemical-engineering-1.1.4-shadowed.jar release 1.32 MB Nov 10, 2021 1.12.2 152 download Immersive Chemical Engineering immersive-chemical-engineering-1.1.4-shadowed.jar releaseDownload
immersive-chemical-engineering-1.1.3-shadowed.jar release 1.32 MB Nov 9, 2021 1.12.2 38 download Immersive Chemical Engineering immersive-chemical-engineering-1.1.3-shadowed.jar releaseDownload
immersive-chemical-engineering-1.0.1-shadowed.jar +2 More+2 Others beta 1.32 MB Apr 15, 2021 1.12.2 1,659 download Immersive Chemical Engineering immersive-chemical-engineering-1.0.1-shadowed.jar

+2 More+2 Others betaDownload
immersive-chemical-engineering-1.0.0-shadowed.jar +2 More+2 Others beta 1.32 MB Apr 1, 2021 1.12.2 85 download Immersive Chemical Engineering immersive-chemical-engineering-1.0.0-shadowed.jar

+2 More+2 Others betaDownload

Description

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Immersive Chemical Engineering

A mod add chemical relevant items to Minecraft

Preview

Added 3 types of Heat Exchangers, which can exchange heat between fluids
Heat exchangers comes in 3 sizes, with identical function but with different processing capacity

To use this mod with CT defined recipes, simply pump 2 input fluid into the blue port, or manually define the fluid in GUI filter, the machine will then decide if recipe can work or not.

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Gui
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JEI
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Customization

Config

> heatexchangercapacity: Internal tank size
> heat_exchangertickmultiplier: processing rate, smaller value gives higher speed

CraftTweaker

Fluids can be either cooled down or heated up, defined by CT scripts.

> import team.cappcraft.icheme.HeatExchanger;
> HeatExchanger.addCoolDownEntry(liquidstack input,liquidstack output, int heat);
> HeatExchanger.addHeatUpEntry(liquidstack input,liquidstack output, int heat);
> HeatExchanger.addBiDirectionEntry(liquidstack A,liquidstack B, int heat);

The processing logic is as follows:
– For a set of defined recipe
A Heated to B with heat x
C Cooled to D with heat y

  • Machine will check if:
    Temperature of A < Temperature of B
    Temperature of C <Temperature of D
    and Temperature of C >= Temperature of B

If valid, then least common multiple of x and y is applied to calculate amount of each heating/cooling fluid pair consumed in this process
This allows flexible definition of heating/cooling recipes

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