Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| Just Enough Snippets v1.6.0 release | 271.70 KB | Jul 30, 2021 | 1.16.5 | 0 | Download |
| Just Enough Snippets v1.2 release | 210.47 KB | Jul 27, 2021 | 1.16.5 | 4 | Download |
| Just Enough Snippets v1.1 release | 200.20 KB | Jul 27, 2021 | 1.16.5 | 2 | Download |
| Just Enough Snippets v1.0 release | 167.36 KB | Jul 23, 2021 | 1.16.5 | 16 | Download |
Description
VSCode Snippet files designed for modpack developers to use during configuration and scripting. Currently provides auto-complete registry IDs for blocks, entities, items, and potion effects. Spend less time referencing spreadsheets and lists, more time actually creating content.
Initiate auto-complete with the syntax: @modID/category/. For instance, @aoa3/blocks/ will allow you to insert block IDs from Advent of Ascension (Nevermine). You usually won't need to type the full prefix, as VSCode will begin suggesting options as soon as you type @.
The following mods/categories are currently supported:
🧱 = Blocks
⛏️ = Items
🐈 = Entities
🧪 = Potions
A-E
Minecraft 🧱⛏️🐈🧪
Abnormals Core 🐈
Abundance 🧱
Advanced Rocketry 🧱
Advent of Ascension (Nevermine) 🧱🐈
Alex's Mobs ⛏️🐈🧪
Animalium 🐈
Apotheosis 🧱
Applied Energistics 2 🧱⛏️🐈
Aquaculture 2 🧱⛏️🐈
Architect's Palette 🧱⛏️
Astral Sorcery 🧱⛏️🐈🧪
Atmospheric 🧱
Atum 2 🧱🐈🧪
Autumnity 🧱🐈
Bayou Blues 🧱
Better Animals Plus 🧱🐈
Better End 🧱🐈
Biomes O' Plenty 🧱⛏️🐈
Blood Magic 🧱⛏️🐈🧪
Botania 🧱⛏️🐈🧪
Building Gadgets 🧱⛏️🐈
Bumblezone 🧱
Buzzier Bees 🧱🐈
BYG (Oh The Biomes You'll Go) 🧱⛏️🐈
Ceramics 🧱
Charm 🧱🐈
Chipped 🧱
Chisel 🧱⛏️
Chisels & Bits 🧱⛏️
Citadel ⛏️
CoFH Core 🧱⛏️🧪
Cooking for Blockheads 🧱⛏️
Create 🧱⛏️
Creatures & Beasts 🧱🐈
Croptopia 🧱
Curios ⛏️
Cyclic 🧱⛏️🐈🧪
Danny's Expansion 🧱🐈🧪
Dark Utilities 🧱⛏️
Druidcraft 🧱🐈
Eidolon 🧱🐈🧪
Endergetic Expansion 🧱⛏️🐈
Ender Storage 🧱⛏️
Enhanced Mushrooms 🧱⛏️
Environmental 🧱🐈
Environmental Core 🧱⛏️
Environmental Materials 🧱⛏️
Environmental Tech 🧱⛏️
Exotic Birds 🧱🐈
Extra Golems 🧱🐈
F-P
Fairy Lights 🧱
Farmer's Delight 🧱⛏️🧪
Farming for Blockheads ⛏️🐈
Fins & Tails 🧱🐈
Greek Fantasy 🧱🐈🧪
Ice & Fire 🧱⛏️🐈
Immersive Engineering 🧱⛏️🐈🧪
Industrial Foregoing 🧱⛏️🐈
Iron Chests 🧱⛏️
Lib Vulpes 🧱
Lycanites Mobs 🧱⛏️🐈🧪
Macaw's Bridges ⛏️
Macaw's Doors ⛏️
Macaw's Fences ⛏️
Macaw's Roofs ⛏️
Macaw's Trapdoors ⛏️
Macaw's Windows ⛏️
Masterful Machinery ⛏️
Mekanism 🧱⛏️🐈
Mowzie's Mobs 🧱🐈🧪
Mushroom Quest 🧱⛏️🐈🧪
Mystical Agradditions 🧱⛏️
Mystical Agriculture 🧱⛏️
Mystical World 🧱⛏️🐈🧪
Nature's Aura 🧱🧪
Neapolitan 🧱🐈🧪
Pam's HarvestCraft 2 (All Modules) 🧱⛏️
Pandora's Creatures 🧱🐈
Paraglider ⛏️🧪
Project Rankine 🧱⛏️🐈🧪
Psi 🧱⛏️🐈
Q-Z
Quark 🧱⛏️🐈🧪
Rats 🧱🐈
Refined Storage 🧱⛏️
Resourceful Bees 🧱
RF Tools Base 🧱⛏️
Silent's Gems 3 🧱⛏️🐈🧪
Simple Farming 🧱⛏️
Sophisticated Backpacks ⛏️
Storage Drawers 🧱⛏️
Supplementaries 🧱⛏️🐈
Tetra 🧱
The One Probe ⛏️
Thermal Series 🧱⛏️🐈
Tinker's Construct 🧱⛏️🐈🧪
Twilight Forest 🧱⛏️🐈🧪
Twist 🧱🐈🧪
Undergarden 🧱🐈🧪
Unnamed Animal Mod 🧱🐈
Upgrade Aquatic 🧱⛏️🐈🧪
Various Oddities 🧱🐈
Waystones ⛏️
World-Building Plus 🧱🐈
Wyrmroost 🧱🐈
XNet ⛏️
FAQ:
Why is ____ included but ____ isn't?
Mostly because I haven't gotten around to it, probably. The process is very fast for adding an individual mod's IDs to a category, but you may have noticed that there's a LOT of mods. My machine can only run so many mods in a single pack, so I have to do them in batches. I'm using TellMe to dump the IDs, but if I forget to add a particular category, then it just has to wait until the next time I have time to do a batch. For instance, at the time of this writing, I've got Tetra's block IDs but not its item IDs included, which is obviously dumb. I just forgot to run the item list when I had Tetra installed. It'll come around. If you're interested in having it come around faster, feel free to hit the GitHub. Issues are good, pull requests are better. 😉
1.17?
At some point, yeah. I'm focusing on 1.16.5 at this time, because I don't expect 1.17 will be a huge version for mods; I'm anticipating most devs targeting 1.18 instead for any major updates they're planning.
1.12?
Not me, but if you want to open a pull request on the Git to start maintaining separate files with 1.12 content, I'll hear you out.
1.7.10?
I'm not even sure what that would look like.
Fabric?
See my answer to 1.12.
Does ____ even HAVE entities???
Yeah. It might just be a projectile or something, though. I decided pretty quickly that I wasn't going to spend time trying to filter the IDs or be selective; much faster to just do the list and let other folks worry about how useful it is.
Where are you going with this?
Next step is obviously to pad out the support for the mods already listed — making sure I've got all their blocks, items, entities, and potions. After that, I'm planning to move on to other registry categories like enchantments, biomes, and so on. Eventually, I'll also be adding syntax-helper snippet files for scripting mods such as CraftTweaker and KubeJS — anything a pack dev might find helpful. Those might be a separate project, however, depending on how complex they get.
Get 0.05 TON 💎
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