Minecraft Kal’s Arms & Armor mod 2026 download
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minecraft mod Kal’s Arms & Armor

Kal’s Arms & Armor

Game Version: 1.17.1
Total Downloads: 24,710
Updated: Aug 25, 2021
Created: Aug 14, 2020
Download Kal’s Arms & ArmorDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
Kal's Arms & Armor v1.33 release 1.22 MB Aug 25, 2021 1.17.1 112 download Kal’s Arms & Armor Kal's Arms & Armor v1.33 releaseDownload
Kal's Arms & Armor v1.3 release 1.22 MB Jun 8, 2021 1.17 16,780 download Kal’s Arms & Armor Kal's Arms & Armor v1.3 releaseDownload
Kal's Arms & Armor v1.3 release 1.22 MB Jun 8, 2021 1.16.5 2,251 download Kal’s Arms & Armor Kal's Arms & Armor v1.3 releaseDownload
Kal's Arms & Armor v1.22 release 1.15 MB Apr 20, 2021 1.16.5 2,008 download Kal’s Arms & Armor Kal's Arms & Armor v1.22 releaseDownload
Kal's Arms & Armor v1.22 release 1.15 MB Apr 20, 2021 1.16.3 37 download Kal’s Arms & Armor Kal's Arms & Armor v1.22 releaseDownload
Kal's Arms & Armor v1.1 release 705.02 KB Jan 31, 2021 1.16.5 2,577 download Kal’s Arms & Armor Kal's Arms & Armor v1.1 releaseDownload

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Please note, this pack does not require Optifine but the armor variants & tool variants do!

My ARMS & ARMOR pack is a fresh take on the traditional Minecraft textures. Drawing inspiration from other dark fantasy worlds, this pack provides textures with more detail and will look great in your medieval worlds while maintaining play-ability (gold armor is immediately recognizable as gold armor for example). This pack contains only Arms & Armor textures which makes it easy to pair with a builder's pack of your choosing or to simply enhance your look while building with the vanilla block textures. This pack is also available for Bedrock/MCPE on Planet Minecraft.

The ARMS & ARMOR pack includes damaged item textures (Optifine not-required), tool and weapon variants as well as light and heavy variants for all armor types (Optifine Required). These variant item and armor textures are accessible by renaming those items at an anvil. For example, renaming your Diamond Helmet to include "Heavy" somewhere in the name will change the texture to the heavy variant, renaming your leather boots to include the word "Light" will change the texture to the light variant, renaming your Diamond Sword to include "Katana" will change the texture to the katana variant, etc. Any naming conventions that do not include a variant identifier will use the standard texture.

The following armor variants are currently available (Optifine Required):
Helmet: Light, Heavy, Crown
Chestplate: Light, Heavy
Leggings: Light, Heavy
Boots: Light, Heavy

The following weapon and tool variants are currently available (Optifine Required):
Sword: Dagger, Katana
Shovel: Pitchfork
Pickaxe: Hammer
Axe: Battleaxe
Hoe: Sickle

New in v1.3
Updated the Java code to allow for more flexible naming conventions!
Cleaned and polished the Iron, Gold, and Diamond textures to make them shinier!
Increased the 'noise' and 'grime' on the Stone tools to help distinguish them from Iron.
Added custom textures for all books, bottles/potions, dyes, soups/stews, and tipped arrows.
Added custom textures for the nametag, totem of undying, lead, and spectral arrow.

Want even more? Check out my Expanded Edition here! It includes some decorative blocks and custom sun, moon, and skies!

I cover more detail and showcase every texture from the pack in the videos below:

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