Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| Kal's Expanded Armory v1.33 release | 9.36 MB | Aug 25, 2021 | 1.17.1 | 22 | Download |
| Kal's Expanded Armory v1.32 release | 11.12 MB | Aug 6, 2021 | 1.17.1 | 381 | Download |
| Kal's Expanded Armory v1.3 release | 5.56 MB | Jun 8, 2021 | 1.17 | 562 | Download |
| Kal's Expanded Armory v1.3 release | 5.56 MB | Jun 8, 2021 | 1.16.5 | 347 | Download |
| Kal's Expanded Armory v1.22 release | 5.49 MB | Apr 20, 2021 | 1.16.5 | 422 | Download |
| Kal's Expanded Armory v1.22 release | 5.39 MB | Apr 20, 2021 | 1.15.2 | 13 | Download |
| Kal's Expanded Armory v1.22 release | 5.37 MB | Apr 20, 2021 | 1.14.4 | 25 | Download |
| Kal's Expanded Armory v1.22 release | 5.33 MB | Apr 20, 2021 | 1.13.2 | 5 | Download |
| Kal's Expanded Armory (v1.1) release | 801.42 KB | Jan 31, 2021 | 1.16.5 | 394 | Download |
| Kal's Legacy Armory v1.22 beta | 4.66 MB | Apr 20, 2021 | 1.12.2 | 209 | Download |
| Kal's Legacy Armory v1.22 beta | 4.65 MB | Apr 20, 2021 | 1.8.9 | 47 | Download |
Screenshots
Description
Please note, this pack does not require Optifine but the armor variants, tool variants, & custom skies do!
My EXPANDED ARMORY pack is a fresh take on the traditional Minecraft textures. Drawing inspiration from other dark fantasy worlds, this pack provides textures with more detail and will look great in your medieval worlds while maintaining play-ability (gold armor is immediately recognizable as gold armor for example). This pack contains not only the Arms & Armor textures from my original pack but also includes my custom textures for several crafting tables and a few decorative blocks which makes it easy to pair with a builder's pack of your choosing or to simply enhance your look while building with (mostly) vanilla block textures. This pack is also available for Bedrock/MCPE on Planet Minecraft.
The EXPANDED ARMORY includes damaged item textures (Optifine not-required), tool and weapon variants as well as light and heavy variants for all armor types (Optifine Required). These variant item and armor textures are accessible by renaming those items at an anvil. For example, renaming your Diamond Helmet to include "Heavy" somewhere in the name will change the texture to the heavy variant, renaming your leather boots to include the word "Light" will change the texture to the light variant, renaming your Diamond Sword to include "Katana" will change the texture to the katana variant, etc. Any naming conventions that do not include a variant identifier will use the standard texture.
The following armor variants are currently available (Optifine Required):
Helmet: Light, Heavy, Crown
Chestplate: Light, Heavy
Leggings: Light, Heavy
Boots: Light, Heavy
The following weapon and tool variants are currently available (Optifine Required):
Sword: Dagger, Katana
Shovel: Pitchfork
Pickaxe: Hammer
Axe: Battleaxe
Hoe: Sickle
New in v1.3
Updated the Java code to allow for more flexible naming conventions!
Cleaned and polished the Iron, Gold, and Diamond textures to make them shinier!
Increased the 'noise' and 'grime' on the Stone tools to help distinguish them from Iron.
Added custom textures for all books, bottles/potions, dyes, soups/stews, and tipped arrows.
Added custom textures for the nametag, totem of undying, lead, and spectral arrow.
I cover more detail and showcase every texture from the pack in the videos below:
Get 0.05 TON 💎
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![[8×8] Perch! – A Tiny RPG Experience](https://files.minecraftpatch.com/addons_new/8x8-perch-a-tiny-rpg-experience-372703/screenshots/8x8-perch-a-tiny-rpg-experience-scr-1-mini.png)

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