Minecraft KubeJS Create mod 2026 download
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minecraft mod KubeJS Create

KubeJS Create

Game Version: 1.16.5
Total Downloads: 6,105,801
Updated: Dec 29, 2021
Created: Dec 18, 2020
Download KubeJS CreateDownload Earlier Versions

Earlier Versions

Name Size Uploaded Game Version Downloads
kubejs-create-1605.1.4-build.12.jar release 9.99 KB Dec 29, 2021 1.16.5 10 download KubeJS Create kubejs-create-1605.1.4-build.12.jar releaseDownload
kubejs-create-1605.1.2-build.7.jar release 9.90 KB Jul 31, 2021 1.16.5 2,147,037 download KubeJS Create kubejs-create-1605.1.2-build.7.jar releaseDownload
kubejs-create-1605.1.2-build.4.jar release 9.14 KB Jul 31, 2021 1.16.5 86 download KubeJS Create kubejs-create-1605.1.2-build.4.jar releaseDownload
kubejs-create-1605.1.2-build.3.jar release 9.14 KB Jul 23, 2021 1.16.5 248,386 download KubeJS Create kubejs-create-1605.1.2-build.3.jar releaseDownload
kubejs-create-1605.1.2-build.2.jar release 6.88 KB Jul 23, 2021 1.16.5 277 download KubeJS Create kubejs-create-1605.1.2-build.2.jar releaseDownload
kubejs-create-1604.1.0.4.jar release 5.71 KB Jan 15, 2021 1.16.5 3,047,953 download KubeJS Create kubejs-create-1604.1.0.4.jar releaseDownload
kubejs-create-1604.1.0.3.jar release 5.70 KB Dec 29, 2020 1.16.4 662,052 download KubeJS Create kubejs-create-1604.1.0.3.jar releaseDownload
kubejs-create-1801.2.0-build.14.jar alpha 10.02 KB Dec 29, 2021 1.18.1 0 download KubeJS Create kubejs-create-1801.2.0-build.14.jar alphaDownload

Description

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Create integration for KubeJS. This mod allows you to add and properly edit recipes of Create mod in KubeJS scripts. All supported recipe types and examples are below. See Recipes page for more info.

 

Supported recipe types:

 

- conversion
- crushing
- cutting
- milling
- basin
- mixing (supports .heated() and .superheated())
- compacting (supports .heated() and .superheated())
- pressing
- sandpaper_polishing
- splashing
- filling
- emptying

event.recipes.create.crushing(output[], input[])
Output doesn't have to be array. It can be either items or fluids
Input doesn't have to be array. It can be either ingredients or Fluid.of('minecraft:water', 1000) or {fluidTag: 'some:fluid_tag', amount: 1000}

- mechanical_crafting

event.recipes.create.mechanical_crafting(output, pattern[], {patternKey: input})
This recipe type is the same as regular crafting table shaped recipe

Examples:

event.recipes.create.crushing([
  'minecraft:cobblestone',
  'minecraft:redstone',
  Item.of('minecraft:redstone').withChance(0.5)
], 'minecraft:redstone_ore')

 

event.recipes.create.mixing('create:chromatic_compound', [
  '#forge:dusts/glowstone',
  '#forge:dusts/glowstone',
  '#forge:dusts/glowstone',
  'create:powdered_obsidian',
  'create:powdered_obsidian',
  'create:powdered_obsidian',
  'create:polished_rose_quartz'
]).superheated()

 

event.recipes.create.filling('create:blaze_cake', [
  'create:blaze_cake_base',
  Fluid.of('minecraft:lava', 250)
])

 

event.recipes.create.emptying([
  'minecraft:glass_bottle',
  Fluid.of('create:honey', 250)
], 'minecraft:honey_bottle')
 

event.recipes.create.mechanical_crafting('minecraft:piston', [
  'CCCCC',
  'CPIPC',
  'CPRPC'
], {
  C: '#forge:cobblestone',
  P: '#minecraft:planks',
  R: '#forge:dusts/redstone',
  I: '#forge:ingots/iron'
})

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