Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| kb-origins-1.1.jar release | 39.07 KB | Dec 1, 2021 | 1.18 | 2,952 | Download |
| kb-origins-1.0.jar release | 40.33 KB | Nov 5, 2021 | 1.17.1 | 914 | Download |
Screenshots
Description
This addon currently only adds the Warden origin, but I do plan to add more as I think of other stuff.
Warden:
"The Warden is a name given to those who spent too long in the deep dark, they seem oddly protective of it… These former humans can only see through the vibrations around them but are incredibly strong."
Powers:
🟢 Warden's Might
– Increases attack damage
– Total knockback resistance
– An extra 5 hearts of health
🔴 Sculk Blindness
– Permanent blindness effect
– A shader that only shows outlines
🟢 Sonar Pulse
– Can be activated with the primary power key
– Temporarily removes the blindness effect (see below)
🟢 Vibration Detection
– All entities (that aren't sneaking) within an 8 block radius have a glow effect
– (I would've also added the condition for the entities to be moving but it wasn't working for some reason)

🔴 Balance Patch
– All vanilla weapons and tools deal no damage when used by the Warden (tools can still be used to mine)
– Since Wardens can decimate anything with their bare fists I thought it might be more fair to restrict weapon usage
– A new item called "Warden Claw" which can be crafted with common materials (This is so you can still use enchantments like looting or fire aspect)

That's it for the Warden! If you happen to have any suggestions or ideas on how to improve it, I'd love to hear them in the comments.
Also this is an Origins addon, so be sure do download the latest version of the original mod here.
Get 0.05 TON 💎
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