Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| leveledDifficulty-1.12.2-0.2.2b.jar +1 More beta | 36.90 KB | Nov 24, 2020 | 1.12.2 | 1,353 | Download |
| leveledDifficulty-1.12.2-0.2.2 alpha | 37.12 KB | Aug 4, 2018 | 1.12.2 | 2,339 | Download |
| leveledDifficulty-1.12.2-0.2.0 alpha | 35.78 KB | Aug 1, 2018 | 1.12.2 | 62 | Download |
| leveledDifficulty-1.12.2-0.1.2 alpha | 34.33 KB | Jul 26, 2018 | 1.12.2 | 65 | Download |
| leveledDifficulty-1.12.2-0.1 alpha | 34.30 KB | Jul 24, 2018 | 1.12.2 | 145 | Download |
Description
[Abandonned]
As asked by some people , the source code is now available.
The mod add levels to all mobs , players, tools , swords and bows in minecraft. (max lvl: 100 , by default )
- All mobs have their health and strenght increased , based on their own level.
- The mobs will spawn with a level based on the average levels from nears players (at about 95% of the time, by default).
- When the player crafts a tool , a sword , a bow or an armor, the level of the item will be assigned randomly, based on the current player level.
- A player can't use an item with more level than him.
- The tools, swords and bows can be upgraded with an "upgrade stone" in an anvil, to deal more damages to a specific mob (max 3 upgrades per item, max 1 upgrade for the same mob).
- The "upgrade stone" can be rarely dropped by the corresponding mob.
- The armors can also be upgraded with an "upgrade stone" , to have a resistance to a specific mob.
- The emerald in villagers' trading are replaced by coins , and the costs are increased.
- The coins can be dropped by the mobs (coins count based on mob level).
- The player gets 1 permanant looting level and 1 permanant fortune level each 25 levels.
- The animals are level 15 maximum by default (15% of the global maximum level).
In the config file , you can :
- Modify the random level system.
- Change the global maximum level (100 by default).
My other mods :
- Infused ring
- Mobs' crops
- One Block
Get 0.05 TON 💎
Download
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