Earlier Versions
Name | Size | Uploaded | Game Version | Downloads | |
manatweaks-1.4.jar release | 14.91 KB | Mar 24, 2019 | 1.12.2 | 117,738 | Download |
manatweaks-1.3.jar release | 10.13 KB | Dec 19, 2018 | 1.12.2 | 554 | Download |
manatweaks-1.2.jar release | 6.75 KB | Dec 17, 2018 | 1.12.2 | 53 | Download |
manatweaks-1.1.jar release | 6.74 KB | Nov 27, 2018 | 1.12.2 | 87 | Download |
manatweaks-1.0.jar beta | 4.63 KB | Oct 14, 2018 | 1.12.2 | 284 | Download |
Description
ManaTweaks adds a handful of methods allowing CraftTweaker scripts to manipulate mana in player inventories: providing it, consuming it, repairing durability with it, or discounting its use with armour. The mod does nothing unless CraftTweaker scripts make use of it. You must install Botania, CraftTweaker, and MTLib to use this mod.
I've created an example use of the mod in the form of Botania Materials, which implements materials for Tinker's Construct and Construct's Armory in CraftTweaker/ContentTweaker.
In case it's not obvious from the license: you may freely use this mod in modpacks.
The full documentation is in the "Pages" section, but as a quick overview, see this list of method signatures:
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ManaHandler module:
ManaHandler.requestMana(IItemStack, IEntity, int, bool) : int
ManaHandler.requestMana(IEntity, int, bool) : int
ManaHandler.requestManaExact(IItemStack, IEntity, int, bool) : bool
ManaHandler.requestManaExact(IEntity, int, bool) : bool
ManaHandler.requestManaForTool(IItemStack, IEntity, int, bool) : int
ManaHandler.requestManaForTool(IEntity, int, bool) : int
ManaHandler.requestManaExactForTool(IItemStack, IEntity, int, bool) : bool
ManaHandler.requestManaExactForTool(IEntity, int, bool) : bool
ManaHandler.dispatchMana(IItemStack, IEntity, int, bool) : int
ManaHandler.dispatchMana(IEntity, int, bool) : int
ManaHandler.dispatchManaExact(IItemStack, IEntity, int, bool) : bool
ManaHandler.dispatchManaExact(IEntity, int, bool) : bool
ManaHandler.manaRepairEntitySlot(IEntity, IEntityEquipmentSlot, int, int) : bool
ManaHandler.manaRepairEntitySlot(IEntity, int, int, int) : bool
(player as IEntity).manaRepairSlot(IEntityEquipmentSlot, int, int) : bool
(player as IEntity).manaRepairSlot(int, int, int) : bool
ManaHandler.manaRepairStack(IItemStack, IEntity, int, int) : bool
(stack as IItemStack).manaRepair(IEntity, int, int) : bool
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ManaDiscounter module:
ManaDiscounter.addDiscount(IItemStack, ManaDiscountFunction) : bool
ManaDiscounter.removeDiscount(IItemStack) : bool
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PixieHandler module:
PixieHandler.spawnPixie(double, double, double, IEntity, IEntity, float, IPotionEffect...) : void
PixieHandler.spawnPixie(IBlockPos, IEntity, IEntity, float, IPotionEffect...) : void
PixieHandler.spawnPixie(double, double, double, IEntity, IEntity, @Optional float) : void
PixieHandler.spawnPixie(IBlockPos, IEntity, IEntity, @Optional float) : void
PixieHandler.spawnPixie(IEntity, IEntity) : void
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DamageHelper module:
DamageHelper.isSafeDamageModification(IItemStack, int) : bool
DamageHelper.damage(IItemStack, int) : bool
DamageHelper.repair(IItemStack, int) : bool
(stack as IItemStack).canRepair(@Optional int) : bool
(stack as IItemStack).canDamage(@Optional int) : bool
(entityLivingBase as IEntity).canRepairSlot(IEntityEquipmentSlot, @Optional int) : bool
(entityLivingBase as IEntity).repairSlot(IEntityEquipmentSlot, @Optional int) : bool
(entityLivingBase as IEntity).canDamageSlot(IEntityEquipmentSlot, @Optional int) : bool
(entityLivingBase as IEntity).damageSlot(IEntityEquipmentSlot, @Optional int) : bool
(player as IEntity).canRepairSlot(int, @Optional int) : bool
(player as IEntity).repairSlot(int, @Optional int) : bool
(player as IEntity).canDamageSlot(int, @Optional int) : bool
(player as IEntity).damageSlot(int, @Optional int) : bool
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