Earlier Versions
| Name | Size | Uploaded | Game Version | Downloads | |
| MCLuaBukkit 0.63 beta | 666.06 KB | May 25, 2013 | CB 1.5.2-R0.1 | 1,495 | Download |
| MCLuaBukkit 0.6 beta | 278.91 KB | May 8, 2013 | CB 1.5.2-R0.1 | 162 | Download |
| MCLuaBukkit 0.5 beta | 273.64 KB | Apr 11, 2013 | CB 1.5.1-R0.1 | 164 | Download |
Screenshots
Description
Ever wanted to make a Bukkit plugin, but didn't know how? Want to edit code in-game and test it right away? MCLuaBukkit allows use of the Bukkit API with Lua, a simple, yet powerful, scripting language.
Quick Start
Example Code
Overview
MCLuaBukkit provides a Lua VM with mappings to the Bukkit API, and a few ways to load code into the VM. It allows developers to create Bukkit plugins in Lua. This means plugins with less mistakes, more security, and smaller size. Here's an example of an MCLuaBukkit plugin:
events.onPlayerInteract:add(function(p) x,y,z = p:getTargetBlock(100) p:getLocation():lightning(x,y,z) end)
This simple plugin strikes lightning where players click. It could easily be made to work only for certain players. MCLuaBukkit provides 3 ways for server operators to load Lua plugins:
- By Files Files ending in ".lua" inside MCLuaBukkit's data folder will be loaded as Lua plugins.
- By Chat The /lua command will run Lua code in-game.
- By Book And Quill The /luaload command will run Lua code contained inside a book and quill.
Lua APIs Added
- Server API
- Event API
- Player API
- World API
- Config API
- Inventory API
Commands
- /lua <code> Runs specified code.
- /luaload Runs code from a book and quill in the player's hand.
Permissions
- mcluabukkit.lua Allows execution of Lua code in-game.
Video

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